Commit History

Author SHA1 Message Date
  Areloch 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 years ago
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 6 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago