Commit History

Author SHA1 Message Date
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes 9 years ago
  James Urquhart 64b751a7c8 Basic port of code 9 years ago
  Azaezel 4b1895cba5 Certain plugins were not playing nice on the directx end with updating rendertargets. Provides a profile for targets intended to be continuously updated. 9 years ago
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago