Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 years ago |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
James Urquhart
|
212ac36cc1
Tidy up indentation in openvr changes
|
9 years ago |
James Urquhart
|
64b751a7c8
Basic port of code
|
9 years ago |
Azaezel
|
4b1895cba5
Certain plugins were not playing nice on the directx end with updating rendertargets. Provides a profile for targets intended to be continuously updated.
|
9 years ago |
LuisAntonRebollo
|
7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
|
11 years ago |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |