Commit History

Author SHA1 Message Date
  JeffR 5c8d8fab00 Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions 3 years ago
  JeffR 6a357d8dfb Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0 3 years ago
  JeffR ed36cf2c5c Changes for BaseUI Update 3 years ago
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 years ago
  AzaezelX b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  OTHGMars fd85491ed7 Changes GuiIconButtonCtrl to relative paths that can be opened by the mount system. 4 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 years ago
  Thomas "elfprince13" Dickerson bcc5459818 whitespace 8 years ago
  Klaus Silveira 0d610b7aac Fixed missing check for highlighted font color on GUI icon button 11 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago