Commit History

Author SHA1 Message Date
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 3 years ago
  Areloch ae70cccfde Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights 5 years ago
  Areloch 756f2ef680 Adds a pref to dictate if local lights can cast shadows or not. 5 years ago
  Areloch 7b02d81b54 Adds preferences for limiting the maximum number of local lights, as well as distance-based fading of local lights. 5 years ago
  AzaezelX f52c3d5ed2 uninitialized variables-lighting 5 years ago
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 5 years ago
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button 5 years ago
  Tim Barnes ab10cc0c87 timmy merge work 6 years ago
  Tim Barnes 9e65e940d0 lighting single buffer 6 years ago
  Tim Barnes c64aee9dcc point light WIP & moved lighting position/direction to WS 6 years ago
  Areloch e72f04648a Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive. 6 years ago
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 6 years ago
  Areloch 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 years ago
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
  Azaezel 2753f562e8 shadow caching 9 years ago
  DavidWyand-GG b32e7688c2 Side by side rendering 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago