AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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4 years ago |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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4 years ago |
AzaezelX
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b81b4c61a5
clean up leftover interlaced prepass experimental code.
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5 years ago |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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5 years ago |
Areloch
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01f562b9e5
Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right
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5 years ago |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 years ago |
AzaezelX
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98a3ff604a
nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries)
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6 years ago |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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6 years ago |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
|
7 years ago |
Azaezel
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33ebe34440
more gfx shadowvar cleanups
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7 years ago |
Areloch
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adb875cb54
Conflict resolution with devhead.
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8 years ago |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 years ago |
Areloch
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 years ago |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 years ago |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 years ago |
LuisAntonRebollo
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ae3128b28b
DeferredBumpFeat order of operations corrections. Clean.
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10 years ago |
Azaezel
|
ea29f5203d
DeferredBumpFeat order of operations corrections
|
10 years ago |
Azaezel
|
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 years ago |
LuisAntonRebollo
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1d3f3fdfe4
Fix OpenGL changes formating.
|
10 years ago |
Azaezel
|
2e112802e5
DeferredMinnaert feautre was missing samplernames
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10 years ago |
LuisAntonRebollo
|
1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
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10 years ago |
Azaezel
|
52ef23d0ec
clipping the lighting result via ciel was causing banding issues with specular maps with alpha channels. rev2. also addresses the warning:
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11 years ago |
DavidWyand-GG
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17113d3ba5
Blinn-Phong Specular Changes
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11 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |