Commit History

Author SHA1 Message Date
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 4 years ago
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 years ago
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 years ago
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 years ago
  Areloch 39f86d8c30 asdasd 7 years ago
  Areloch dc5e502dec Initial implementation of Custom Shader Features. 7 years ago
  James Urquhart 3496c549b5 Hardware Skinning Support 10 years ago
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development 10 years ago
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 years ago
  LuisAntonRebollo 6f975dd14a Fix a crash when change a material reclect cubemap. 10 years ago
  LuisAntonRebollo ba36617aec Add RenderPassData::mSamplerNames for OpenGL code. Not used on DX9. 11 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago