Areloch
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
4 years ago |
Areloch
|
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
|
6 years ago |
Areloch
|
c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
|
6 years ago |
Areloch
|
b4a1d18f42
Core implementation of Physical Based Rendering.
|
7 years ago |
Areloch
|
39f86d8c30
asdasd
|
7 years ago |
Areloch
|
dc5e502dec
Initial implementation of Custom Shader Features.
|
7 years ago |
James Urquhart
|
3496c549b5
Hardware Skinning Support
|
10 years ago |
Daniel Buckmaster
|
014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
|
10 years ago |
Azaezel
|
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
|
10 years ago |
LuisAntonRebollo
|
6f975dd14a
Fix a crash when change a material reclect cubemap.
|
10 years ago |
LuisAntonRebollo
|
ba36617aec
Add RenderPassData::mSamplerNames for OpenGL code. Not used on DX9.
|
11 years ago |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |