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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  AzaezelX d23ee397e6 adds wetness 2 жил өмнө
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 жил өмнө
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 4 жил өмнө
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 4 жил өмнө
  AzaezelX 070a9845a2 preliminary glowmap+glowmul feature augmentation math 5 жил өмнө
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 5 жил өмнө
  AzaezelX 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 жил өмнө
  Areloch af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 жил өмнө
  Areloch af14de2bb7 Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material. 6 жил өмнө
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 жил өмнө
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 жил өмнө
  Areloch f110158654 Probe Array WIP 6 жил өмнө
  Tim Barnes 9a39afa0eb reflection probe updates 6 жил өмнө
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 жил өмнө
  Areloch 39f86d8c30 asdasd 7 жил өмнө
  Areloch 9a5700addc Handler binding on a scene level working 7 жил өмнө
  Areloch 70c154c7d3 Implement of the shader consts binding. 7 жил өмнө
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
  James Urquhart 3496c549b5 Hardware Skinning Support 10 жил өмнө
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 жил өмнө
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 жил өмнө
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 жил өмнө
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes 11 жил өмнө
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 жил өмнө