Nathan Bowhay
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32a4365ea9
Optimized code
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10 years ago |
Nathan Bowhay
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ad267f0505
Fixed angle conversion issues
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10 years ago |
Daniel Buckmaster
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6009ac3568
Revert "Euler to quat reversion"
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10 years ago |
Azaezel
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f678a19be8
Testing using the regenerating turret https://github.com/Azaezel/Torque3D/tree/outpost_testbed_clean shows that tracking is precisely inverted using https://github.com/GarageGames/Torque3D/commit/8b1ff267f09381e51f851af0373588a004e8a376#diff-983ceaf4b3cbddd4701734aaa048a79e . reversion PR till someone has time to properly review whether that's fouled conversion on my part, or if turrets were accounting for bad math to start with.
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11 years ago |
Daniel Buckmaster
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8b1ff267f0
Fixed quaternion set from euler.
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11 years ago |
cpusci
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |