Commit History

Author SHA1 Message Date
  Nathan Bowhay 32a4365ea9 Optimized code 10 years ago
  Nathan Bowhay ad267f0505 Fixed angle conversion issues 10 years ago
  Daniel Buckmaster 6009ac3568 Revert "Euler to quat reversion" 10 years ago
  Azaezel f678a19be8 Testing using the regenerating turret https://github.com/Azaezel/Torque3D/tree/outpost_testbed_clean shows that tracking is precisely inverted using https://github.com/GarageGames/Torque3D/commit/8b1ff267f09381e51f851af0373588a004e8a376#diff-983ceaf4b3cbddd4701734aaa048a79e . reversion PR till someone has time to properly review whether that's fouled conversion on my part, or if turrets were accounting for bad math to start with. 11 years ago
  Daniel Buckmaster 8b1ff267f0 Fixed quaternion set from euler. 11 years ago
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago