Histórico de Commits

Autor SHA1 Mensagem Data
  Azaezel 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess há 7 anos atrás
  Azaezel cffc9d3afe doubleup on Q defintion for baycentric coord calcs há 7 anos atrás
  Azaezel 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. há 7 anos atrás
  rextimmy 54970b0ad6 Corrects OpenGL projection matrix há 8 anos atrás
  Areloch c2c34cdd5d Adds the getSignedAngleBetweenVectors function, which is like the existing getAngleBetweenVectors, but will returned a signed angle value, which helps to inform the full 360 angle, rather than the 'nearest 180'. há 8 anos atrás
  Areloch 31ed509c1c Adds some helpful utility math functions. há 8 anos atrás
  Areloch bc9033da2e Rolls back OGL Projection correction. há 9 anos atrás
  Azaezel 223e9a8264 corrects projection matricies for opengl há 9 anos atrás
  Azaezel f8c4dd9d1d http://stackoverflow.com/questions/8461832/explicit-qualification-in-declaration há 9 anos atrás
  Azaezel 2753f562e8 shadow caching há 9 anos atrás
  James Urquhart 3a457749ec Oculus VR DK2 Support há 10 anos atrás
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. há 12 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás