Commit History

Autor SHA1 Mensaxe Data
  Areloch 529558f671 Initial implementation of Custom Shader Features %!s(int64=6) %!d(string=hai) anos
  James Urquhart 3496c549b5 Hardware Skinning Support %!s(int64=10) %!d(string=hai) anos
  Azaezel fd961db215 should actually let HDR have a say for glows. %!s(int64=9) %!d(string=hai) anos
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: %!s(int64=9) %!d(string=hai) anos
  LukasPJ c5dd7230ad Fix for rendering particles to the glow buffer %!s(int64=10) %!d(string=hai) anos
  LukasPJ 30a8401d14 Add support for rendering particles to the glow buffer %!s(int64=10) %!d(string=hai) anos
  Areloch 4594a13740 Fixed the assert crash by making sure the glow material instance keeps the original material instance's user object %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG c65cca26dd Viewport Fix for Glow PostFX %!s(int64=11) %!d(string=hai) anos
  thecelloman b4ea1123dc Remove Interior Object format (DIF) %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos