Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Ben Payne
|
364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
|
10 年之前 |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 年之前 |
DavidWyand-GG
|
6637948067
Fix for Issue #132 for RenderOcclusionMgr Rendering
|
12 年之前 |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
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13 年之前 |