Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Areloch
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dfb8f4f5e5
Makes point and spot lights be correctly culled with zoning like other objects.
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9 years ago |
Daniel Buckmaster
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a928d142f7
Made some tweaks so I'm happy with it.
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10 years ago |
Vincent Gee
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55bdfe5dc3
This adds limiting the ghost data to a specific area around the client.
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10 years ago |
DavidWyand-GG
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b32e7688c2
Side by side rendering
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |