AzaezelX
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d23ee397e6
adds wetness
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2 years ago |
AzaezelX
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691eb5f2ba
fix computeForwardProbes shadergen gl side
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3 years ago |
AzaezelX
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de6ee93159
slim ambient down to vec3, default to premul for translucency
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3 years ago |
AzaezelX
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0e0088cab9
forward lit ambient application. fix GL side IBL overwriting forward lit color.a
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3 years ago |
AzaezelX
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8dcd74ff18
point baseline fog color at the right target hen in deferred mode
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3 years ago |
JeffR
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e04f844240
Scaling correction to probes in deferred mode to improve parallax adjustment
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3 years ago |
JeffR
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c1a88ec423
Complied connect var data in GL to D3D for the wsPosition
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3 years ago |
JeffR
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79eebdd5f3
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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3 years ago |
AzaezelX
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42bc6fa358
differentiate forward lit and deferred ibl vars
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3 years ago |
AzaezelX
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a05c83493e
adress gl spotlights disapearing for deferred
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3 years ago |
AzaezelX
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f7cf1c020c
inject getworldtotangent and getworldnormal to ensure var order
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3 years ago |
Jeff Hutchinson
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24bf807713
various shadergen fixes.
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3 years ago |
AzaezelX
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42e90ad3fb
RTLightingFeat work.
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3 years ago |
AzaezelX
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a1117b1c41
add getInWorldNormal method glsl side
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3 years ago |
Jeff Hutchinson
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e784b0140c
Let's fix the texcoord alignment for RT Lighting.
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3 years ago |
AzaezelX
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8ce207561e
revert a bit causing crashes on certain 'nix boxes.
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3 years ago |
AzaezelX
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21c17d0ed1
cleanups for shadergen and the visibility feature
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3 years ago |
AzaezelX
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2287c28d32
be clear where we're referencing gbuffer render targets
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4 years ago |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 years ago |
Areloch
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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4 years ago |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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4 years ago |
Lukas Aldershaab
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197a62f6ea
Convert dStrcmp to String::compare for more cases
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4 years ago |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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4 years ago |
AzaezelX
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 years ago |
AzaezelX
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6859cbe308
adress #16 - don't need to swizzle vert colors
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5 years ago |
AzaezelX
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f956c17f3b
for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent])
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5 years ago |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 years ago |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 years ago |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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5 years ago |
AzaezelX
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2e56645f13
shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame)
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5 years ago |