Commit History

Author SHA1 Message Date
  AzaezelX d23ee397e6 adds wetness 2 years ago
  AzaezelX 691eb5f2ba fix computeForwardProbes shadergen gl side 3 years ago
  AzaezelX de6ee93159 slim ambient down to vec3, default to premul for translucency 3 years ago
  AzaezelX 0e0088cab9 forward lit ambient application. fix GL side IBL overwriting forward lit color.a 3 years ago
  AzaezelX 8dcd74ff18 point baseline fog color at the right target hen in deferred mode 3 years ago
  JeffR e04f844240 Scaling correction to probes in deferred mode to improve parallax adjustment 3 years ago
  JeffR c1a88ec423 Complied connect var data in GL to D3D for the wsPosition 3 years ago
  JeffR 79eebdd5f3 Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it. 3 years ago
  AzaezelX 42bc6fa358 differentiate forward lit and deferred ibl vars 3 years ago
  AzaezelX a05c83493e adress gl spotlights disapearing for deferred 3 years ago
  AzaezelX f7cf1c020c inject getworldtotangent and getworldnormal to ensure var order 3 years ago
  Jeff Hutchinson 24bf807713 various shadergen fixes. 3 years ago
  AzaezelX 42e90ad3fb RTLightingFeat work. 3 years ago
  AzaezelX a1117b1c41 add getInWorldNormal method glsl side 3 years ago
  Jeff Hutchinson e784b0140c Let's fix the texcoord alignment for RT Lighting. 3 years ago
  AzaezelX 8ce207561e revert a bit causing crashes on certain 'nix boxes. 3 years ago
  AzaezelX 21c17d0ed1 cleanups for shadergen and the visibility feature 3 years ago
  AzaezelX 2287c28d32 be clear where we're referencing gbuffer render targets 4 years ago
  AzaezelX 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 years ago
  Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 4 years ago
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 4 years ago
  Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases 4 years ago
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 4 years ago
  AzaezelX 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 years ago
  AzaezelX 6859cbe308 adress #16 - don't need to swizzle vert colors 5 years ago
  AzaezelX f956c17f3b for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent]) 5 years ago
  Areloch 27ee09e491 Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0 5 years ago
  Areloch ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 5 years ago
  AzaezelX bd21a207ef largely based on work by @rextimmy: add premultiplied alpha 5 years ago
  AzaezelX 2e56645f13 shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame) 5 years ago