AzaezelX
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a1117b1c41
add getInWorldNormal method glsl side
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3 years ago |
Areloch
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01f562b9e5
Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right
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5 years ago |
Areloch
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e7bf49e801
Moved unneeded modules to Templates/Modules
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5 years ago |
AzaezelX
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d2a01ece03
gl conversionwork - forward lit variant. do note, crashs with
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6 years ago |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 years ago |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 years ago |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 years ago |
Azaezel
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76fe7937ce
adresses C4189 warnings ('identifier' : local variable is initialized but not referenced)
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9 years ago |
Azaezel
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196b214eae
engine:
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9 years ago |
Azaezel
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ce2964d2d0
diffuse/albedo texture linearization
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9 years ago |
LuisAntonRebollo
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9221b4dd10
Update GLSL Shadergen. Not used on DX9.
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11 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |