Commit History

Author SHA1 Message Date
  AzaezelX a1117b1c41 add getInWorldNormal method glsl side 3 years ago
  Areloch 01f562b9e5 Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right 5 years ago
  Areloch e7bf49e801 Moved unneeded modules to Templates/Modules 5 years ago
  AzaezelX d2a01ece03 gl conversionwork - forward lit variant. do note, crashs with 6 years ago
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 years ago
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 years ago
  James Urquhart 3496c549b5 Hardware Skinning Support 10 years ago
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) 9 years ago
  Azaezel 196b214eae engine: 9 years ago
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 9 years ago
  LuisAntonRebollo 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago