Areloch
|
8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
|
8 years ago |
Areloch
|
1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
|
8 years ago |
James Urquhart
|
3496c549b5
Hardware Skinning Support
|
10 years ago |
LuisAntonRebollo
|
ed0febea39
Clean GLSL fragment shader out.
|
10 years ago |
LuisAntonRebollo
|
4409a12af6
Fix GLSL out fragment shader color.
|
10 years ago |
LuisAntonRebollo
|
9221b4dd10
Update GLSL Shadergen. Not used on DX9.
|
11 years ago |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |