Commit History

Author SHA1 Message Date
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 years ago
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 years ago
  James Urquhart 3496c549b5 Hardware Skinning Support 10 years ago
  LuisAntonRebollo ed0febea39 Clean GLSL fragment shader out. 10 years ago
  LuisAntonRebollo 4409a12af6 Fix GLSL out fragment shader color. 10 years ago
  LuisAntonRebollo 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago