AzaezelX
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d23ee397e6
adds wetness
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2 years ago |
AzaezelX
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de6ee93159
slim ambient down to vec3, default to premul for translucency
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3 years ago |
AzaezelX
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0e0088cab9
forward lit ambient application. fix GL side IBL overwriting forward lit color.a
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3 years ago |
JeffR
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cbf758e089
Removes the BGRA inversion when displaying vertex colors on materials
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3 years ago |
AzaezelX
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8dcd74ff18
point baseline fog color at the right target hen in deferred mode
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3 years ago |
JeffR
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e04f844240
Scaling correction to probes in deferred mode to improve parallax adjustment
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3 years ago |
JeffR
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79eebdd5f3
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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3 years ago |
AzaezelX
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42bc6fa358
differentiate forward lit and deferred ibl vars
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3 years ago |
AzaezelX
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a05c83493e
adress gl spotlights disapearing for deferred
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3 years ago |
Jeff Hutchinson
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24bf807713
various shadergen fixes.
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3 years ago |
AzaezelX
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42e90ad3fb
RTLightingFeat work.
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3 years ago |
AzaezelX
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661a192e87
orderfix for RTLightingFeatHLSL vert vs pixel shader. the order needs to match, same as network comunicating
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3 years ago |
Jeff Hutchinson
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e784b0140c
Let's fix the texcoord alignment for RT Lighting.
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3 years ago |
AzaezelX
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8ce207561e
revert a bit causing crashes on certain 'nix boxes.
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3 years ago |
AzaezelX
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21c17d0ed1
cleanups for shadergen and the visibility feature
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3 years ago |
AzaezelX
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2287c28d32
be clear where we're referencing gbuffer render targets
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4 years ago |
AzaezelX
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594c4f65c7
bad constructor usage! bad! GCC no like!
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4 years ago |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 years ago |
Areloch
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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4 years ago |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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4 years ago |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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4 years ago |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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4 years ago |
AzaezelX
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 years ago |
AzaezelX
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206d86f1bb
.. we do however appear to need to swizzle DX vert colors...
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5 years ago |
AzaezelX
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f956c17f3b
for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent])
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5 years ago |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 years ago |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 years ago |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 years ago |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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5 years ago |
Areloch
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60d0e73190
Enabled probe viz item for live updates of probes when working with them(auto-baking while on)
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5 years ago |