Commit History

Author SHA1 Message Date
  AzaezelX d23ee397e6 adds wetness 2 years ago
  AzaezelX de6ee93159 slim ambient down to vec3, default to premul for translucency 3 years ago
  AzaezelX 0e0088cab9 forward lit ambient application. fix GL side IBL overwriting forward lit color.a 3 years ago
  JeffR cbf758e089 Removes the BGRA inversion when displaying vertex colors on materials 3 years ago
  AzaezelX 8dcd74ff18 point baseline fog color at the right target hen in deferred mode 3 years ago
  JeffR e04f844240 Scaling correction to probes in deferred mode to improve parallax adjustment 3 years ago
  JeffR 79eebdd5f3 Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it. 3 years ago
  AzaezelX 42bc6fa358 differentiate forward lit and deferred ibl vars 3 years ago
  AzaezelX a05c83493e adress gl spotlights disapearing for deferred 3 years ago
  Jeff Hutchinson 24bf807713 various shadergen fixes. 3 years ago
  AzaezelX 42e90ad3fb RTLightingFeat work. 3 years ago
  AzaezelX 661a192e87 orderfix for RTLightingFeatHLSL vert vs pixel shader. the order needs to match, same as network comunicating 3 years ago
  Jeff Hutchinson e784b0140c Let's fix the texcoord alignment for RT Lighting. 3 years ago
  AzaezelX 8ce207561e revert a bit causing crashes on certain 'nix boxes. 3 years ago
  AzaezelX 21c17d0ed1 cleanups for shadergen and the visibility feature 3 years ago
  AzaezelX 2287c28d32 be clear where we're referencing gbuffer render targets 4 years ago
  AzaezelX 594c4f65c7 bad constructor usage! bad! GCC no like! 4 years ago
  AzaezelX 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 years ago
  Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 4 years ago
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 4 years ago
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 4 years ago
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 4 years ago
  AzaezelX 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 years ago
  AzaezelX 206d86f1bb .. we do however appear to need to swizzle DX vert colors... 5 years ago
  AzaezelX f956c17f3b for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent]) 5 years ago
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
  Areloch 27ee09e491 Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0 5 years ago
  Areloch ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 5 years ago
  AzaezelX bd21a207ef largely based on work by @rextimmy: add premultiplied alpha 5 years ago
  Areloch 60d0e73190 Enabled probe viz item for live updates of probes when working with them(auto-baking while on) 5 years ago