Lukas Aldershaab
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481e2a7230
Improve terrain rendering, handle bug with no detail
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4 years ago |
Lukas Aldershaab
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1ffec9ab56
Add blend contrast slider
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4 years ago |
Lukas Aldershaab
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4f472bf402
New terrain blending
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4 years ago |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 years ago |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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4 years ago |
AzaezelX
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c2e74f375a
uninitialized variables-terrain
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5 years ago |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 years ago |
Areloch
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 years ago |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 years ago |
RexTimmy
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d46f82ef1d
re-enable face culling for the terrain
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8 years ago |
LuisAntonRebollo
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7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
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10 years ago |
LuisAntonRebollo
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ff83e8c209
Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend
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10 years ago |
Anis A. Hireche
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a954daa43f
terrain_blending_opengl_port_from_lukas_code
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10 years ago |
LuisAntonRebollo
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1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
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10 years ago |
xoltan
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add2f8cb47
Terrain Macro Texture
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |