Commit History

Author SHA1 Message Date
  Lukas Aldershaab 481e2a7230 Improve terrain rendering, handle bug with no detail 4 years ago
  Lukas Aldershaab 1ffec9ab56 Add blend contrast slider 4 years ago
  Lukas Aldershaab 4f472bf402 New terrain blending 4 years ago
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 years ago
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 4 years ago
  AzaezelX c2e74f375a uninitialized variables-terrain 5 years ago
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 years ago
  Areloch ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 years ago
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
  RexTimmy d46f82ef1d re-enable face culling for the terrain 8 years ago
  LuisAntonRebollo 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend 10 years ago
  LuisAntonRebollo ff83e8c209 Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend 10 years ago
  Anis A. Hireche a954daa43f terrain_blending_opengl_port_from_lukas_code 10 years ago
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 10 years ago
  xoltan add2f8cb47 Terrain Macro Texture 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago