Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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4 vuotta sitten |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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5 vuotta sitten |
Areloch
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e83ec69292
Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development
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6 vuotta sitten |
Areloch
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bf170ffbca
WIP of assimp integration.
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6 vuotta sitten |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 vuotta sitten |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
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10 vuotta sitten |
bank
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9aeb4389f3
Rename all member variables to follow the style guidelines (prefixed with the 'm') - ColladaExtensions
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11 vuotta sitten |
bank
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733347fd61
Rename all member variables to follow the style guidelines (prefixed with the 'm') - struct ImportOptions (ColladaUtils)
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11 vuotta sitten |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |