Historia zmian

Autor SHA1 Wiadomość Data
  OTHGMars 3da245134d Switches to absolute position for mouse tracking when the platform cursor is visible. 6 lat temu
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 lat temu
  Areloch 48bd911dcb Made sure the old code was still there for non-SDL usage. 8 lat temu
  Areloch a8f2fc567b Fixes up the handling of accelerator keybinds for SDL - specifically compound ones with several modifier keys, ie ctrl-alt-shift-up. 8 lat temu
  Jeff Hutchinson 3ecbb4b7e5 fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.) 8 lat temu
  Azaezel fbfd3ed8ed clang: constructor initialization order 8 lat temu
  James Urquhart 639b397394 Disable input focus disable to preserve sanity (temp) 9 lat temu
  Areloch 95ae0b9863 Removes the old component code and moves the IProcessInput interface file into platform/input/ directory. 9 lat temu
  Areloch 9f7513dc0b Further fixes to work around certain accelerators being missed, and additional command bleed-through. 10 lat temu
  Areloch 4c13906865 Corrects input issues when typing into text fields and it bleeding through to player inputs. 10 lat temu
  LuisAntonRebollo 475f218bcd Modified files for SDL2. 10 lat temu
  DavidWyand-GG 539efcb1e1 Input event changes 12 lat temu
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 lat temu