Commit History

Autor SHA1 Mensaxe Data
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=2) %!d(string=hai) anos
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. %!s(int64=4) %!d(string=hai) anos
  Areloch b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 %!s(int64=4) %!d(string=hai) anos
  Areloch 3c0c106051 Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene %!s(int64=4) %!d(string=hai) anos
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets %!s(int64=5) %!d(string=hai) anos
  Areloch 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented %!s(int64=5) %!d(string=hai) anos
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets %!s(int64=5) %!d(string=hai) anos
  Areloch e7bf49e801 Moved unneeded modules to Templates/Modules %!s(int64=5) %!d(string=hai) anos
  Areloch 1228fbcb78 Implemented initial pass at proper client/server separation handling for module initialization %!s(int64=6) %!d(string=hai) anos
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. %!s(int64=6) %!d(string=hai) anos