AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 years ago |
AzaezelX
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ef652ad8b9
clean out of the manual getSFXProfile() methods
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3 years ago |
marauder2k7
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57aceb60fb
QOC
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4 years ago |
marauder2k7
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704eb27600
More Implements
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4 years ago |
marauder2k7
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c92cfe3e81
SoundAssetImplements
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Marc Chapman
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Azaezel
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0c10ba6833
removal of un-implemented ShockwaveData entries from explosion.
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10 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |