提交历史

作者 SHA1 备注 提交日期
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 年之前
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 年之前
  AzaezelX ef652ad8b9 clean out of the manual getSFXProfile() methods 4 年之前
  marauder2k7 57aceb60fb QOC 4 年之前
  marauder2k7 c92cfe3e81 SoundAssetImplements 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前