Commit History

Author SHA1 Message Date
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Areloch c1cd217557 Initial pass at implementing MaterialAsset macromagic utility functions and applies it to the renderMeshExample object as well as groundPlane 4 years ago
  Areloch fb5195dd44 Corrects groundplane assigned material in the example and editor levels 4 years ago
  Areloch 388a700a53 Implements material asset handling for GroundPlane object 4 years ago
  Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 7 years ago
  Marc Chapman 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. 8 years ago
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 years ago
  Azaezel fbfd3ed8ed clang: constructor initialization order 8 years ago
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 11 years ago
  Daniel Buckmaster d9c731b73f Added PLC_Navigation hint for gathering navmesh polygon data. 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago