Commit History

Author SHA1 Message Date
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
  AzaezelX d23ee397e6 adds wetness 2 years ago
  AzaezelX d24df92a8b Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source" 2 years ago
  AzaezelX 270cf0e054 provide a new levelinfo. fallbackAmbient value for scenes with no global light source 2 years ago
  AzaezelX ff0e418132 fix sDefaultAmbience intialization. 3 years ago
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 6 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
  Azaezel fbfd3ed8ed clang: constructor initialization order 8 years ago
  Azaezel e0e1cbb3be force a volume refresh on levelinfo AccuTexture change 9 years ago
  Azaezel 2237a13679 memleak fix 9 years ago
  Azaezel 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 years ago
  Daniel Buckmaster a928d142f7 Made some tweaks so I'm happy with it. 10 years ago
  Vincent Gee 578c4e8f4f Removed Tabs, added check on connection 10 years ago
  Vincent Gee 55bdfe5dc3 This adds limiting the ghost data to a specific area around the client. 10 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago