AzaezelX
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5ec4e8fb62
forgot the.h
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3 years ago |
AzaezelX
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 years ago |
AzaezelX
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19e4643707
new method tsstatic.getNodeTransform
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3 years ago |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Areloch
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8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
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4 years ago |
Areloch
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40dd926873
Adds function for sceneObjects to report utilized assets
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5 years ago |
Areloch
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b6a3fb05d9
Adds logical check to skip animated statics when baking selection to mesh.
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5 years ago |
Areloch
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a257dc8399
Adds some console preference variables for object fade overriding on TSStatics
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5 years ago |
AzaezelX
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136bc8874f
adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples
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5 years ago |
Areloch
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157b114ec7
Added ImageAsset type mode for cubemaps.
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5 years ago |
Areloch
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7029024b8e
Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset.
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5 years ago |
Areloch
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9c381caea2
Added initial implement of Image Types for GFX resource management
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5 years ago |
Areloch
|
09c651c26d
Corrected profile for GameObjectAsset type field button
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5 years ago |
Areloch
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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5 years ago |
Areloch
|
98c4606b3c
Removed test custom shader bindings until memleak is corrected.
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6 years ago |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 years ago |
Areloch
|
c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 years ago |
Areloch
|
8dedcf456a
Cleanup of export function to remove redundant arg
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7 years ago |
Areloch
|
49639a908f
Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes
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7 years ago |
Areloch
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7219899287
Working on shader const binding
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7 years ago |
Areloch
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70c154c7d3
Implement of the shader consts binding.
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7 years ago |
Marc Chapman
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d4c2eeea98
Selection Highlighting
|
8 years ago |
Marc Chapman
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3219735087
meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them.
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8 years ago |
Areloch
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1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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8 years ago |
OTHGMars
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a9f77c4ffd
TSStatic Mounting
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11 years ago |
Areloch
|
98b3d3294d
Merge of PR #855
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9 years ago |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
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10 years ago |
Daniel Buckmaster
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33ff180593
Merge branch 'development' into style-cleanup
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10 years ago |
Vincent Gee
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c5f81a85f5
Renamed LOD to Fade.
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10 years ago |