Commit History

Author SHA1 Message Date
  AzaezelX 5ec4e8fb62 forgot the.h 3 years ago
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
  AzaezelX 19e4643707 new method tsstatic.getNodeTransform 3 years ago
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Areloch 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 4 years ago
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 years ago
  Areloch b6a3fb05d9 Adds logical check to skip animated statics when baking selection to mesh. 5 years ago
  Areloch a257dc8399 Adds some console preference variables for object fade overriding on TSStatics 5 years ago
  AzaezelX 136bc8874f adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples 5 years ago
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. 5 years ago
  Areloch 7029024b8e Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset. 5 years ago
  Areloch 9c381caea2 Added initial implement of Image Types for GFX resource management 5 years ago
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button 5 years ago
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 5 years ago
  Areloch 98c4606b3c Removed test custom shader bindings until memleak is corrected. 6 years ago
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 years ago
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 years ago
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg 7 years ago
  Areloch 49639a908f Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes 7 years ago
  Areloch 7219899287 Working on shader const binding 7 years ago
  Areloch 70c154c7d3 Implement of the shader consts binding. 7 years ago
  Marc Chapman d4c2eeea98 Selection Highlighting 8 years ago
  Marc Chapman 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. 8 years ago
  Areloch 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 8 years ago
  OTHGMars a9f77c4ffd TSStatic Mounting 11 years ago
  Areloch 98b3d3294d Merge of PR #855 9 years ago
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 years ago
  Daniel Buckmaster 33ff180593 Merge branch 'development' into style-cleanup 10 years ago
  Vincent Gee c5f81a85f5 Renamed LOD to Fade. 10 years ago