تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Areloch 0fab2ebf54 Added fallback handling to MaterialAssets if the asset was found but the matDef was not 3 سال پیش
  AzaezelX 2c1508c169 uninitialized variables-console 5 سال پیش
  Azaezel 2e7d406860 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 7 سال پیش
  Areloch d666322a1b Merging 7 سال پیش
  Thomas "elfprince13" Dickerson bcc5459818 whitespace 8 سال پیش
  Daniel Buckmaster 859514a792 Guard against null pointers and remove unnecessary include. 10 سال پیش
  Daniel Buckmaster 7004ec627e Use find instead of [] and call StringTable->insert less. 10 سال پیش
  Daniel Buckmaster 116276a105 Tweaks so I'm happy with it. 10 سال پیش
  Vincent Gee a91e5a2590 Improvements to SimDictionary for when you have a large number of objects in the game. Under light load (i.e. under 5000 objects) this code actually runs slower that the stock simdictionary. When you exceed 5000 objects, the template class actually runs faster and more consistently. 10 سال پیش
  LuisAntonRebollo fcf7bee64a Fix x64 problems for WIN64. 11 سال پیش
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 سال پیش