Commit History

Author SHA1 Message Date
  AzaezelX ad3c961579 get probes displaying with low Texture quality 3 years ago
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 3 years ago
  Jeff Raab da18eaff45 Initial implementation of separated client and server create/destroy functions for module setup 6 years ago
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts 6 years ago
  Areloch 1627cbabe6 ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays 6 years ago
  Areloch 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 years ago
  Azaezel 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 6 years ago
  Tim Barnes ab10cc0c87 timmy merge work 6 years ago
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  RexTimmy 28a9e99258 Correctly copy mipmap sub resources for DX11 cubemap. 9 years ago
  rextimmy 1ff6f221fb Direct3D11 GFX device. 9 years ago