AzaezelX
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c2e018c6a7
from @rextimmy: corrections for stateblock blending support
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5 years ago |
Areloch
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ab9fc302fc
Added D3D error code interpreter
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6 years ago |
Azaezel
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b19fe23473
from timmy: fix for seperated out RGB and A blends
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6 years ago |
rextimmy
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54970b0ad6
Corrects OpenGL projection matrix
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8 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
rextimmy
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48dc2551c4
GFXD3D11StateBlock improvements
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8 years ago |
rextimmy
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |