Commit History

Author SHA1 Message Date
  AzaezelX c2e018c6a7 from @rextimmy: corrections for stateblock blending support 5 years ago
  Areloch ab9fc302fc Added D3D error code interpreter 6 years ago
  Azaezel b19fe23473 from timmy: fix for seperated out RGB and A blends 6 years ago
  rextimmy 54970b0ad6 Corrects OpenGL projection matrix 8 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  rextimmy 48dc2551c4 GFXD3D11StateBlock improvements 8 years ago
  rextimmy 1ff6f221fb Direct3D11 GFX device. 9 years ago