AzaezelX
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d23ee397e6
adds wetness
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2 vuotta sitten |
AzaezelX
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ad3c961579
get probes displaying with low Texture quality
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2 vuotta sitten |
AzaezelX
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748f884671
adds light fade and cap trackign to probe manager
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2 vuotta sitten |
JeffR
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79eebdd5f3
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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3 vuotta sitten |
Areloch
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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4 vuotta sitten |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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4 vuotta sitten |
Areloch
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5289fdf7f1
Re-implements the dynamic cubemap mode option for reflection probes
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4 vuotta sitten |
AzaezelX
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8aa03a4ac9
uninitialized variables-renderinstance
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5 vuotta sitten |
Areloch
|
6ade6f08ce
Updated Assimp
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5 vuotta sitten |
Areloch
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600859bd63
Force proper update of box probe when attenuation changes
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6 vuotta sitten |
AzaezelX
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bc77ff0833
Revert "Updated SDL, Bullet and OpenAL soft libs"
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6 vuotta sitten |
Areloch
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f8750dd8ed
Updated SDL, Bullet and OpenAL soft libs
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6 vuotta sitten |
AzaezelX
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01f6938746
nomenclature shift for clarity: bunch of stuff tagged as probe that refferenced things properly tied conceptually to the reflection refrence box.
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6 vuotta sitten |
Areloch
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 vuotta sitten |
Areloch
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 vuotta sitten |
Areloch
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b40d33a663
WIP of shifting the skylight cubemap to be packed into the cubemap array
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6 vuotta sitten |
Areloch
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27b304eec3
Various fixes
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6 vuotta sitten |
Areloch
|
a552471e4e
Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously
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6 vuotta sitten |
Areloch
|
8196ad9d32
Removed old code that set the BRDF texture and caused a texture profile conflict with the probe array post effect, leading to a crash.
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6 vuotta sitten |
Areloch
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4e557aec83
Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well.
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6 vuotta sitten |
Areloch
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6db975e81c
random testing bits trying to isolate remaining forward issues.
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6 vuotta sitten |
AzaezelX
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b5436b6cb7
tweaked the updating behavior in the probe manager so calling updateProbes just flags a ProbesDirty bool, which is used to kick the update of the static parameters when the bin's render() is called
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6 vuotta sitten |
AzaezelX
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15ca6eabb4
cleanup duplicate var, and constructor-init skylight shaderconsts
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6 vuotta sitten |
Areloch
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c025760422
Majority of forward work. Some state/register count issues and further testing required.
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6 vuotta sitten |
Areloch
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afb5a589c3
Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl
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6 vuotta sitten |
Areloch
|
1627cbabe6
ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays
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6 vuotta sitten |
Areloch
|
26471aaa77
WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
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6 vuotta sitten |
Azaezel
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ba8948a5b1
hook up attenuation value. todo: sort networkjing properly
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6 vuotta sitten |
Areloch
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2bf67f7fa5
Corrections to make it use the correct transform, as well as passing along the scale as our extents in the bbMax.
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6 vuotta sitten |
Areloch
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70d85d2241
Begun hook-in of skylight into array
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6 vuotta sitten |