Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  AzaezelX d23ee397e6 adds wetness 2 vuotta sitten
  AzaezelX ad3c961579 get probes displaying with low Texture quality 2 vuotta sitten
  AzaezelX 748f884671 adds light fade and cap trackign to probe manager 2 vuotta sitten
  JeffR 79eebdd5f3 Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it. 3 vuotta sitten
  Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 4 vuotta sitten
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 4 vuotta sitten
  Areloch 5289fdf7f1 Re-implements the dynamic cubemap mode option for reflection probes 4 vuotta sitten
  AzaezelX 8aa03a4ac9 uninitialized variables-renderinstance 5 vuotta sitten
  Areloch 6ade6f08ce Updated Assimp 5 vuotta sitten
  Areloch 600859bd63 Force proper update of box probe when attenuation changes 6 vuotta sitten
  AzaezelX bc77ff0833 Revert "Updated SDL, Bullet and OpenAL soft libs" 6 vuotta sitten
  Areloch f8750dd8ed Updated SDL, Bullet and OpenAL soft libs 6 vuotta sitten
  AzaezelX 01f6938746 nomenclature shift for clarity: bunch of stuff tagged as probe that refferenced things properly tied conceptually to the reflection refrence box. 6 vuotta sitten
  Areloch af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 vuotta sitten
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts 6 vuotta sitten
  Areloch b40d33a663 WIP of shifting the skylight cubemap to be packed into the cubemap array 6 vuotta sitten
  Areloch 27b304eec3 Various fixes 6 vuotta sitten
  Areloch a552471e4e Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously 6 vuotta sitten
  Areloch 8196ad9d32 Removed old code that set the BRDF texture and caused a texture profile conflict with the probe array post effect, leading to a crash. 6 vuotta sitten
  Areloch 4e557aec83 Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well. 6 vuotta sitten
  Areloch 6db975e81c random testing bits trying to isolate remaining forward issues. 6 vuotta sitten
  AzaezelX b5436b6cb7 tweaked the updating behavior in the probe manager so calling updateProbes just flags a ProbesDirty bool, which is used to kick the update of the static parameters when the bin's render() is called 6 vuotta sitten
  AzaezelX 15ca6eabb4 cleanup duplicate var, and constructor-init skylight shaderconsts 6 vuotta sitten
  Areloch c025760422 Majority of forward work. Some state/register count issues and further testing required. 6 vuotta sitten
  Areloch afb5a589c3 Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl 6 vuotta sitten
  Areloch 1627cbabe6 ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays 6 vuotta sitten
  Areloch 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 vuotta sitten
  Azaezel ba8948a5b1 hook up attenuation value. todo: sort networkjing properly 6 vuotta sitten
  Areloch 2bf67f7fa5 Corrections to make it use the correct transform, as well as passing along the scale as our extents in the bbMax. 6 vuotta sitten
  Areloch 70d85d2241 Begun hook-in of skylight into array 6 vuotta sitten