Commit History

Author SHA1 Message Date
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 4 years ago
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 5 years ago
  Areloch e83ec69292 Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development 6 years ago
  Areloch bf170ffbca WIP of assimp integration. 6 years ago
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 6 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 years ago
  bank 9aeb4389f3 Rename all member variables to follow the style guidelines (prefixed with the 'm') - ColladaExtensions 11 years ago
  bank 733347fd61 Rename all member variables to follow the style guidelines (prefixed with the 'm') - struct ImportOptions (ColladaUtils) 11 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago