Historie revizí

Autor SHA1 Zpráva Datum
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
  Azaezel fbfd3ed8ed clang: constructor initialization order před 8 roky
  Azaezel ce2964d2d0 diffuse/albedo texture linearization před 9 roky
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. před 10 roky
  LuisAntonRebollo 259030de47 Fix imposter capture on OpenGL. před 10 roky
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 před 13 roky