| .. |
|
baseMatInstance.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
baseMatInstance.h
|
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
|
6 роки тому |
|
baseMaterialDefinition.h
|
ff4b025c2c
adds alphatest shadows for translucent objects
|
5 роки тому |
|
customMaterialDefinition.cpp
|
f633ef3a3d
fill in the validated variables
|
9 місяців тому |
|
customMaterialDefinition.h
|
efbe5e90f5
virtuals removed
|
1 рік тому |
|
customShaderBindingData.h
|
5f59ebbacc
uninitialized variables-materials
|
5 роки тому |
|
matInstance.cpp
|
2b295fb7f0
rest of virtuals removed
|
1 рік тому |
|
matInstance.h
|
efbe5e90f5
virtuals removed
|
1 рік тому |
|
matInstanceHook.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
matInstanceHook.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
matStateHint.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
matStateHint.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
matTextureTarget.cpp
|
dca2dc0074
Implementation of guiRenderTargetVizCtrl
|
5 роки тому |
|
matTextureTarget.h
|
dca2dc0074
Implementation of guiRenderTargetVizCtrl
|
5 роки тому |
|
materialDefinition.cpp
|
f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
|
5 місяців тому |
|
materialDefinition.h
|
f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
|
5 місяців тому |
|
materialFeatureData.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
materialFeatureData.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
materialFeatureTypes.cpp
|
56e4484ff6
remove glowbin as it's own render pass
|
1 рік тому |
|
materialFeatureTypes.h
|
645f88d4af
emissive to recivesShadows
|
3 роки тому |
|
materialList.cpp
|
438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
|
4 роки тому |
|
materialList.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
materialManager.cpp
|
ea49af52a5
Update materialManager.cpp
|
9 місяців тому |
|
materialManager.h
|
fad397d914
always cleanup -_-
|
9 місяців тому |
|
materialParameters.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 роки тому |
|
miscShdrDat.h
|
3496c549b5
Hardware Skinning Support
|
9 роки тому |
|
processedCustomMaterial.cpp
|
fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
|
1 рік тому |
|
processedCustomMaterial.h
|
2b295fb7f0
rest of virtuals removed
|
1 рік тому |
|
processedMaterial.cpp
|
40974dd14b
use of get<some name> methods that already return nulls/false when attempting to load
|
7 місяців тому |
|
processedMaterial.h
|
56e4484ff6
remove glowbin as it's own render pass
|
1 рік тому |
|
processedShaderMaterial.cpp
|
8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
|
7 місяців тому |
|
processedShaderMaterial.h
|
fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
|
1 рік тому |
|
sceneData.h
|
56e4484ff6
remove glowbin as it's own render pass
|
1 рік тому |
|
shaderData.cpp
|
f633ef3a3d
fill in the validated variables
|
9 місяців тому |
|
shaderData.h
|
efbe5e90f5
virtuals removed
|
1 рік тому |
|
shaderMaterialParameters.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 роки тому |
|
shaderMaterialParameters.h
|
2b295fb7f0
rest of virtuals removed
|
1 рік тому |