JeffR f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 5 місяців тому
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 роки тому
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 роки тому
customMaterialDefinition.cpp f633ef3a3d fill in the validated variables 9 місяців тому
customMaterialDefinition.h efbe5e90f5 virtuals removed 1 рік тому
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 роки тому
matInstance.cpp 2b295fb7f0 rest of virtuals removed 1 рік тому
matInstance.h efbe5e90f5 virtuals removed 1 рік тому
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 роки тому
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 роки тому
materialDefinition.cpp f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 5 місяців тому
materialDefinition.h f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 5 місяців тому
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
materialFeatureTypes.cpp 56e4484ff6 remove glowbin as it's own render pass 1 рік тому
materialFeatureTypes.h 645f88d4af emissive to recivesShadows 3 роки тому
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 роки тому
materialList.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
materialManager.cpp ea49af52a5 Update materialManager.cpp 9 місяців тому
materialManager.h fad397d914 always cleanup -_- 9 місяців тому
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 роки тому
processedCustomMaterial.cpp fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 рік тому
processedCustomMaterial.h 2b295fb7f0 rest of virtuals removed 1 рік тому
processedMaterial.cpp 40974dd14b use of get<some name> methods that already return nulls/false when attempting to load 7 місяців тому
processedMaterial.h 56e4484ff6 remove glowbin as it's own render pass 1 рік тому
processedShaderMaterial.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 7 місяців тому
processedShaderMaterial.h fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 рік тому
sceneData.h 56e4484ff6 remove glowbin as it's own render pass 1 рік тому
shaderData.cpp f633ef3a3d fill in the validated variables 9 місяців тому
shaderData.h efbe5e90f5 virtuals removed 1 рік тому
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
shaderMaterialParameters.h 2b295fb7f0 rest of virtuals removed 1 рік тому