LuisAntonRebollo c0b2e6536b Reduce innecesary changes on Render Target textures. 11 jaren geleden
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 jaren geleden
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
lightShadowMap.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 jaren geleden
lightShadowMap.h c0b2e6536b Reduce innecesary changes on Render Target textures. 11 jaren geleden
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
pssmLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 jaren geleden
pssmLightShadowMap.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 jaren geleden
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
shadowMapManager.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 jaren geleden
shadowMapManager.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
shadowMapPass.cpp b4ea1123dc Remove Interior Object format (DIF) 12 jaren geleden
shadowMapPass.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 jaren geleden
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden