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- ################# Set Engine Linkages ###################
- # When on Windows, we need to link against winsock and windows codecs
- if (WIN32)
- set(TORQUE_LINK_WINDOWS ${TORQUE_LINK_WINDOWS} WS2_32.LIB windowscodecs.lib)
- if (TORQUE_D3D11)
- set(TORQUE_LINK_WINDOWS ${TORQUE_LINK_WINDOWS} dxguid.lib)
- endif (TORQUE_D3D11)
- endif (WIN32)
- # Only link Apple frameworks when on an Apple platform
- if (APPLE)
- addFramework("Cocoa")
- addFramework("AppKit")
- addFramework("CoreData")
- addFramework("Foundation")
- #These are needed by sdl2 static lib
- addFramework("ForceFeedback")
- addFramework("IOKit")
- #grrr damn you sdl!
- addFramework("Carbon")
- set(TORQUE_LINK_FRAMEWORKS ${TORQUE_LINK_FRAMEWORKS} iconv)
- if(NOT TORQUE_DEDICATED)
- addFramework("OpenGL")
- addFramework("CoreVideo")
- if(TORQUE_SFX_OPENAL)
- addFramework("OpenAL")
- addFramework("CoreAudio")
- addFramework("AudioUnit")
- addFramework("AudioToolbox")
- endif(TORQUE_SFX_OPENAL)
- endif()
- endif (APPLE)
- set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} nativeFileDialogs)
- # Linux requires X11 & freetype
- if (UNIX AND NOT APPLE)
- set(TORQUE_LINK_LINUX ${TORQUE_LINK_LINUX} "X11" "Xft" "dl" "pthread")
- find_package(Freetype REQUIRED)
- set(TORQUE_INCLUDE_DIRECTORIES ${TORQUE_INCLUDE_DIRECTORIES} ${FREETYPE_INCLUDE_DIRS})
- set(TORQUE_LINK_LINUX ${TORQUE_LINK_LINUX} ${FREETYPE_LIBRARIES})
- endif (UNIX AND NOT APPLE)
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