assetBase_ScriptBinding.h 2.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "console/engineAPI.h"
  23. #include "assetBase.h"
  24. #include "assetManager.h"
  25. DefineEngineMethod(AssetBase, refreshAsset, void, (), ,
  26. "Refresh the asset.\n"
  27. "@return No return value.\n")
  28. {
  29. object->refreshAsset();
  30. }
  31. //-----------------------------------------------------------------------------
  32. DefineEngineMethod(AssetBase, getAssetId, String, (), ,
  33. "Gets the assets' Asset Id. This is only available if the asset was acquired from the asset manager.\n"
  34. "@return The assets' Asset Id.\n")
  35. {
  36. return object->getAssetId();
  37. }
  38. DefineEngineMethod(AssetBase, getAssetDependencyFieldCount, S32, (const char* pFieldName), (""),
  39. "Gets the assets' Asset Id. This is only available if the asset was acquired from the asset manager.\n"
  40. "@return The assets' Asset Id.\n")
  41. {
  42. return object->getAssetDependencyFieldCount(pFieldName);
  43. }
  44. DefineEngineMethod(AssetBase, clearAssetDependencyFields, void, (const char* pFieldName), (""),
  45. "Gets the assets' Asset Id. This is only available if the asset was acquired from the asset manager.\n"
  46. "@return The assets' Asset Id.\n")
  47. {
  48. object->clearAssetDependencyFields(pFieldName);
  49. }
  50. DefineEngineMethod(AssetBase, addAssetDependencyField, void, (const char* pFieldName, const char* pAssetId), ("", ""),
  51. "Gets the assets' Asset Id. This is only available if the asset was acquired from the asset manager.\n"
  52. "@return The assets' Asset Id.\n")
  53. {
  54. object->addAssetDependencyField(pFieldName, pAssetId);
  55. }
  56. DefineEngineMethod(AssetBase, saveAsset, bool, (), ,
  57. "Gets the assets' Asset Id. This is only available if the asset was acquired from the asset manager.\n"
  58. "@return The assets' Asset Id.\n")
  59. {
  60. return object->saveAsset();
  61. }