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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef SCRIPT_ASSET_H
- #include "ScriptAsset.h"
- #endif
- #ifndef _ASSET_MANAGER_H_
- #include "assets/assetManager.h"
- #endif
- #ifndef _CONSOLETYPES_H_
- #include "console/consoleTypes.h"
- #endif
- #ifndef _TAML_
- #include "persistence/taml/taml.h"
- #endif
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- // Debug Profiling.
- #include "platform/profiler.h"
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(ScriptAsset);
- ConsoleType(ScriptAssetPtr, TypeScriptAssetPtr, ScriptAsset, ASSET_ID_FIELD_PREFIX)
- //-----------------------------------------------------------------------------
- ConsoleGetType(TypeScriptAssetPtr)
- {
- // Fetch asset Id.
- return (*((AssetPtr<ScriptAsset>*)dptr)).getAssetId();
- }
- //-----------------------------------------------------------------------------
- ConsoleSetType(TypeScriptAssetPtr)
- {
- // Was a single argument specified?
- if (argc == 1)
- {
- // Yes, so fetch field value.
- const char* pFieldValue = argv[0];
- // Fetch asset pointer.
- AssetPtr<ScriptAsset>* pAssetPtr = dynamic_cast<AssetPtr<ScriptAsset>*>((AssetPtrBase*)(dptr));
- // Is the asset pointer the correct type?
- if (pAssetPtr == NULL)
- {
- // No, so fail.
- //Con::warnf("(TypeScriptAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
- return;
- }
- // Set asset.
- pAssetPtr->setAssetId(pFieldValue);
- return;
- }
- // Warn.
- Con::warnf("(TypeScriptAssetPtr) - Cannot set multiple args to a single asset.");
- }
- //-----------------------------------------------------------------------------
- ScriptAsset::ScriptAsset() : AssetBase(), mIsServerSide(true)
- {
- mScriptFile = StringTable->EmptyString();
- mScriptPath = StringTable->EmptyString();
- }
- //-----------------------------------------------------------------------------
- ScriptAsset::~ScriptAsset()
- {
- }
- //-----------------------------------------------------------------------------
- void ScriptAsset::initPersistFields()
- {
- // Call parent.
- Parent::initPersistFields();
- addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, ScriptAsset),
- &setScriptFile, &getScriptFile, "Path to the script file.");
- }
- //------------------------------------------------------------------------------
- void ScriptAsset::copyTo(SimObject* object)
- {
- // Call to parent.
- Parent::copyTo(object);
- }
- void ScriptAsset::initializeAsset()
- {
- mScriptPath = expandAssetFilePath(mScriptFile);
- if (Torque::FS::IsScriptFile(mScriptPath))
- {
- //We're initialized properly, so we'll go ahead and kick along any dependencies we may have as well
- AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
- // Does the asset have any dependencies?
- if (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end())
- {
- // Iterate all dependencies.
- while (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end() && assetDependenciesItr->key == mpAssetDefinition->mAssetId)
- {
- AssetPtr<ScriptAsset> scriptAsset = assetDependenciesItr->value;
- mScriptAssets.push_front(scriptAsset);
- // Next dependency.
- assetDependenciesItr++;
- }
- }
- Con::executeFile(mScriptPath, false, false);
- }
- }
- void ScriptAsset::onAssetRefresh()
- {
- mScriptPath = expandAssetFilePath(mScriptFile);
- if (Torque::FS::IsScriptFile(mScriptPath))
- {
- //Refresh any dependencies we may have
- for (U32 i = 0; i < mScriptAssets.size(); i++)
- {
- mScriptAssets[i]->onAssetRefresh();
- }
- Con::executeFile(mScriptPath, false, false);
- }
- }
- void ScriptAsset::setScriptFile(const char* pScriptFile)
- {
- // Sanity!
- AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
- // Fetch image file.
- pScriptFile = StringTable->insert(pScriptFile);
- // Ignore no change,
- if (pScriptFile == mScriptFile)
- return;
- // Update.
- mScriptFile = StringTable->insert(pScriptFile);
- // Refresh the asset.
- refreshAsset();
- }
- bool ScriptAsset::execScript()
- {
- AssetBase* handle = mpOwningAssetManager->acquireAsset<AssetBase>(getAssetId());
- if (handle)
- return true;
- return false;
- if (Torque::FS::IsScriptFile(mScriptPath))
- {
- return Con::executeFile(mScriptPath, false, false);
- }
- else
- {
- Con::errorf("ScriptAsset:execScript() - Script asset must have a valid file to exec");
- return false;
- }
- }
- DefineEngineMethod(ScriptAsset, execScript, bool, (), ,
- "Executes the script file.\n"
- "@return The bool result of calling exec")
- {
- return object->execScript();
- }
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