guiSliderCtrl.cpp 20 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "console/console.h"
  23. #include "console/consoleTypes.h"
  24. #include "console/engineAPI.h"
  25. #include "gfx/gfxTextureManager.h"
  26. #include "gui/controls/guiSliderCtrl.h"
  27. #include "gui/core/guiDefaultControlRender.h"
  28. #include "gfx/primBuilder.h"
  29. #include "gfx/gfxDrawUtil.h"
  30. #include "sfx/sfxSystem.h"
  31. #include "sfx/sfxTrack.h"
  32. IMPLEMENT_CONOBJECT( GuiSliderCtrl );
  33. ConsoleDocClass( GuiSliderCtrl,
  34. "@brief A control that displays a value between its minimal and maximal bounds using a slider placed on a vertical "
  35. "or horizontal axis.\n\n"
  36. "A slider displays a value and allows that value to be changed by dragging a thumb control along the axis of the "
  37. "slider. In this way, the value is changed between its allowed minimum and maximum.\n\n"
  38. "To hook up script code to the value changes of a slider, use the #command and #altCommand properties. #command is "
  39. "executed once the thumb is released by the user whereas #altCommand is called any time the slider value changes. "
  40. "When changing the slider value from script, however, trigger of #altCommand is suppressed by default.\n\n"
  41. "The orientation of a slider is automatically determined from the ratio of its width to its height. If a slider is "
  42. "taller than it is wide, it will be rendered with a vertical orientation. If it is wider than it is tall, it will be "
  43. "rendered with a horizontal orientation.\n\n"
  44. "The rendering of a slider depends on the bitmap in the slider's profile. This bitmap must be a bitmap array comprised "
  45. "of at least five bitmap rectangles. The rectangles are used such that:\n\n"
  46. "- Rectangle #1: Left edge of slider\n"
  47. "- Rectangle #2: Center piece of slider; this is stretched between the left and right edge\n"
  48. "- Rectangle #3: Right edge of slider\n"
  49. "- Rectangle #4: Thumb button in normal state\n"
  50. "- Rectangle #5: Thumb button in highlighted (mouse-over) state\n\n"
  51. "@tsexample\n"
  52. "// Create a sound source and a slider that changes the volume of the source.\n"
  53. "\n"
  54. "%source = sfxPlayOnce( \"art/sound/testing\", AudioLoop2D );\n"
  55. "\n"
  56. "new GuiSlider()\n"
  57. "{\n"
  58. " // Update the sound source volume when the slider is being dragged and released.\n"
  59. " command = %source @ \".setVolume( $ThisControl.value );\";\n"
  60. "\n"
  61. " // Limit the range to 0..1 since that is the allowable range for sound volumes.\n"
  62. " range = \"0 1\";\n"
  63. "};\n"
  64. "@endtsexample\n\n"
  65. "@see GuiTextEditSliderCtrl\n"
  66. "@see GuiTextEditSliderBitmapCtrl\n\n"
  67. "@ingroup GuiValues"
  68. );
  69. IMPLEMENT_CALLBACK( GuiSliderCtrl, onMouseDragged, void, (), (),
  70. "Called when the left mouse button is dragged across the slider." );
  71. //----------------------------------------------------------------------------
  72. GuiSliderCtrl::GuiSliderCtrl()
  73. : mRange( 0., 1.f ),
  74. mTicks( 10 ),
  75. mRenderTicks(true),
  76. mSnap( false ),
  77. mValue( 0.5f ),
  78. mThumbSize( 8, 20 ),
  79. mShiftPoint( 5 ),
  80. mShiftExtent( 10 ),
  81. mIncAmount( 0.f ),
  82. mDisplayValue( false ),
  83. mMouseOver( false ),
  84. mDepressed( false ),
  85. mMouseDragged( false ),
  86. mUseFillBar(false),
  87. mFillBarColor(ColorI(255,255,255))
  88. {
  89. }
  90. //----------------------------------------------------------------------------
  91. void GuiSliderCtrl::initPersistFields()
  92. {
  93. addGroup( "Slider" );
  94. addField( "range", TypePoint2F, Offset( mRange, GuiSliderCtrl ),
  95. "Min and max values corresponding to left and right slider position." );
  96. addField( "ticks", TypeS32, Offset( mTicks, GuiSliderCtrl ),
  97. "Spacing between tick marks in pixels. 0=off." );
  98. addField( "snap", TypeBool, Offset( mSnap, GuiSliderCtrl ),
  99. "Whether to snap the slider to tick marks." );
  100. addProtectedField( "value", TypeF32, Offset( mValue, GuiSliderCtrl ),
  101. _setValue, defaultProtectedGetFn,
  102. "The value corresponding to the current slider position." );
  103. addField("useFillBar", TypeBool, Offset(mUseFillBar, GuiSliderCtrl),
  104. "Whether to render the tick marks.");
  105. addField("fillBarColor", TypeColorI, Offset(mFillBarColor, GuiSliderCtrl),
  106. "Whether to render the tick marks.");
  107. addField("renderTicks", TypeBool, Offset(mRenderTicks, GuiSliderCtrl),
  108. "Whether to render the tick marks.");
  109. endGroup( "Slider" );
  110. Parent::initPersistFields();
  111. }
  112. //----------------------------------------------------------------------------
  113. void GuiSliderCtrl::setValue(F32 val, bool doCallback)
  114. {
  115. _updateThumb( val, mSnap, false, doCallback );
  116. }
  117. //----------------------------------------------------------------------------
  118. void GuiSliderCtrl::setActive( bool value )
  119. {
  120. if( !value && mDepressed )
  121. {
  122. // We're in the middle of a drag. Finish it here as once we've
  123. // been deactivated, we are not going to see a mouse-up event.
  124. mDepressed = false;
  125. mouseUnlock();
  126. execConsoleCallback();
  127. }
  128. Parent::setActive( value );
  129. }
  130. //----------------------------------------------------------------------------
  131. bool GuiSliderCtrl::onWake()
  132. {
  133. if( !Parent::onWake() )
  134. return false;
  135. mHasTexture = mProfile->constructBitmapArray() >= NumBitmaps;
  136. if( mHasTexture )
  137. {
  138. mBitmapBounds = mProfile->mBitmapArrayRects.address();
  139. mThumbSize = Point2I( mBitmapBounds[ SliderButtonNormal ].extent.x, mBitmapBounds[ SliderButtonNormal ].extent.y );
  140. }
  141. F32 value;
  142. if( mConsoleVariable[ 0 ] )
  143. value = getFloatVariable();
  144. else
  145. value = mValue;
  146. mValue = mClampF( value, mRange.x, mRange.y );
  147. // mouse scroll increment percentage is 5% of the range
  148. mIncAmount = ( ( mRange.y - mRange.x ) * 0.05 );
  149. if( ( mThumbSize.y + mProfile->mFont->getHeight() - 4 ) <= getExtent().y )
  150. mDisplayValue = true;
  151. else
  152. mDisplayValue = false;
  153. _updateThumb( mValue, mSnap, true );
  154. return true;
  155. }
  156. //----------------------------------------------------------------------------
  157. void GuiSliderCtrl::onMouseDown(const GuiEvent &event)
  158. {
  159. if ( !mActive || !mAwake || !mVisible )
  160. return;
  161. mouseLock();
  162. setFirstResponder();
  163. mDepressed = true;
  164. Point2I curMousePos = globalToLocalCoord( event.mousePoint );
  165. F32 value;
  166. if (getWidth() >= getHeight())
  167. value = F32(curMousePos.x-mShiftPoint) / F32(getWidth()-mShiftExtent)*(mRange.y-mRange.x) + mRange.x;
  168. else
  169. value = F32(curMousePos.y) / F32(getHeight())*(mRange.y-mRange.x) + mRange.x;
  170. _updateThumb( value, mSnap || ( event.modifier & SI_SHIFT ) );
  171. }
  172. //----------------------------------------------------------------------------
  173. void GuiSliderCtrl::onMouseDragged( const GuiEvent &event )
  174. {
  175. if ( !mActive || !mAwake || !mVisible )
  176. return;
  177. mMouseDragged = true;
  178. F32 value = _getThumbValue( event );
  179. _updateThumb( value, mSnap || ( event.modifier & SI_SHIFT ) );
  180. onMouseDragged_callback();
  181. }
  182. //----------------------------------------------------------------------------
  183. void GuiSliderCtrl::onMouseUp( const GuiEvent& event )
  184. {
  185. if ( !mActive || !mAwake || !mVisible )
  186. return;
  187. mouseUnlock();
  188. mDepressed = false;
  189. mMouseDragged = false;
  190. _updateThumb( _getThumbValue( event ), event.modifier & SI_SHIFT );
  191. execConsoleCallback();
  192. }
  193. //----------------------------------------------------------------------------
  194. void GuiSliderCtrl::onMouseEnter(const GuiEvent &event)
  195. {
  196. setUpdate();
  197. if( isMouseLocked() )
  198. {
  199. mDepressed = true;
  200. mMouseOver = true;
  201. }
  202. else
  203. {
  204. if( mActive && mProfile->mSoundButtonOver )
  205. {
  206. //F32 pan = (F32(event.mousePoint.x)/F32(getRoot()->getWidth())*2.0f-1.0f)*0.8f;
  207. SFX->playOnce( mProfile->mSoundButtonOver );
  208. }
  209. mMouseOver = true;
  210. }
  211. }
  212. //----------------------------------------------------------------------------
  213. void GuiSliderCtrl::onMouseLeave(const GuiEvent &)
  214. {
  215. setUpdate();
  216. if( isMouseLocked() )
  217. mDepressed = false;
  218. mMouseOver = false;
  219. }
  220. //----------------------------------------------------------------------------
  221. bool GuiSliderCtrl::onMouseWheelUp(const GuiEvent &event)
  222. {
  223. if ( !mActive || !mAwake || !mVisible )
  224. return Parent::onMouseWheelUp(event);
  225. _updateThumb( mValue + mIncAmount, ( event.modifier & SI_SHIFT ) );
  226. execConsoleCallback();
  227. return true;
  228. }
  229. //----------------------------------------------------------------------------
  230. bool GuiSliderCtrl::onMouseWheelDown(const GuiEvent &event)
  231. {
  232. if ( !mActive || !mAwake || !mVisible )
  233. return Parent::onMouseWheelUp(event);
  234. _updateThumb( mValue - mIncAmount, ( event.modifier & SI_SHIFT ) );
  235. execConsoleCallback();
  236. return true;
  237. }
  238. //----------------------------------------------------------------------------
  239. void GuiSliderCtrl::_updateThumb( F32 _value, bool snap, bool onWake, bool doCallback )
  240. {
  241. if( snap && mTicks > 0 )
  242. {
  243. // If the shift key is held, snap to the nearest tick, if any are being drawn
  244. F32 tickStep = (mRange.y - mRange.x) / F32(mTicks + 1);
  245. F32 tickSteps = (_value - mRange.x) / tickStep;
  246. S32 actualTick = S32(tickSteps + 0.5);
  247. _value = actualTick * tickStep + mRange.x;
  248. }
  249. // Clamp the thumb to legal values.
  250. if( _value < mRange.x )
  251. _value = mRange.x;
  252. if( _value > mRange.y )
  253. _value = mRange.y;
  254. // If value hasn't changed and this isn't the initial update on
  255. // waking, do nothing.
  256. if( mValue == _value && !onWake )
  257. return;
  258. mValue = _value;
  259. Point2I ext = getExtent();
  260. ext.x -= ( mShiftExtent + mThumbSize.x ) / 2;
  261. // update the bounding thumb rect
  262. if (getWidth() >= getHeight())
  263. { // HORZ thumb
  264. S32 mx = (S32)((F32(ext.x) * (mValue-mRange.x) / (mRange.y-mRange.x)));
  265. S32 my = ext.y/2;
  266. if(mDisplayValue)
  267. my = mThumbSize.y/2;
  268. mThumb.point.x = mx - (mThumbSize.x/2);
  269. mThumb.point.y = my - (mThumbSize.y/2);
  270. mThumb.extent = mThumbSize;
  271. }
  272. else
  273. { // VERT thumb
  274. S32 mx = ext.x/2;
  275. S32 my = (S32)((F32(ext.y) * (mValue-mRange.x) / (mRange.y-mRange.x)));
  276. mThumb.point.x = mx - (mThumbSize.y/2);
  277. mThumb.point.y = my - (mThumbSize.x/2);
  278. mThumb.extent.x = mThumbSize.y;
  279. mThumb.extent.y = mThumbSize.x;
  280. }
  281. setFloatVariable(mValue);
  282. setUpdate();
  283. // Use the alt console command if you want to continually update:
  284. if ( !onWake && doCallback )
  285. execAltConsoleCallback();
  286. }
  287. //----------------------------------------------------------------------------
  288. void GuiSliderCtrl::onRender(Point2I offset, const RectI &updateRect)
  289. {
  290. Point2I pos(offset.x+mShiftPoint, offset.y);
  291. Point2I ext(getWidth() - mShiftExtent, getHeight());
  292. RectI thumb = mThumb;
  293. GFXDrawUtil* drawUtil = GFX->getDrawUtil();
  294. if (mUseFillBar)
  295. {
  296. drawUtil->drawRectFill(RectI(offset.x, offset.y, getWidth() * mValue, getHeight()), mFillBarColor);
  297. renderChildControls(offset, updateRect);
  298. return;
  299. }
  300. if( mHasTexture )
  301. {
  302. if(mTicks > 0 && mRenderTicks)
  303. {
  304. // TODO: tick marks should be positioned based on the bitmap dimensions.
  305. Point2I mid(ext.x, ext.y/2);
  306. Point2I oldpos = pos;
  307. pos += Point2I(1, 0);
  308. PrimBuild::color4f( 0.f, 0.f, 0.f, 1.f );
  309. PrimBuild::begin( GFXLineList, ( mTicks + 2 ) * 2 );
  310. // tick marks
  311. for (U32 t = 0; t <= (mTicks+1); t++)
  312. {
  313. S32 x = (S32)(F32(mid.x+1)/F32(mTicks+1)*F32(t)) + pos.x;
  314. S32 y = pos.y + mid.y;
  315. PrimBuild::vertex2i(x, y + mShiftPoint);
  316. PrimBuild::vertex2i(x, y + mShiftPoint*2 + 2);
  317. }
  318. PrimBuild::end();
  319. // TODO: it would be nice, if the primitive builder were a little smarter,
  320. // so that we could change colors midstream.
  321. PrimBuild::color4f(0.9f, 0.9f, 0.9f, 1.0f);
  322. PrimBuild::begin( GFXLineList, ( mTicks + 2 ) * 2 );
  323. // tick marks
  324. for (U32 t = 0; t <= (mTicks+1); t++)
  325. {
  326. S32 x = (S32)(F32(mid.x+1)/F32(mTicks+1)*F32(t)) + pos.x + 1;
  327. S32 y = pos.y + mid.y + 1;
  328. PrimBuild::vertex2i(x, y + mShiftPoint );
  329. PrimBuild::vertex2i(x, y + mShiftPoint * 2 + 3);
  330. }
  331. PrimBuild::end();
  332. pos = oldpos;
  333. }
  334. S32 index = SliderButtonNormal;
  335. if(mMouseOver)
  336. index = SliderButtonHighlight;
  337. drawUtil->clearBitmapModulation();
  338. //left border
  339. drawUtil->drawBitmapSR(mProfile->mTextureObject, Point2I(offset.x,offset.y), mBitmapBounds[SliderLineLeft]);
  340. //right border
  341. drawUtil->drawBitmapSR(mProfile->mTextureObject, Point2I(offset.x + getWidth() - mBitmapBounds[SliderLineRight].extent.x, offset.y), mBitmapBounds[SliderLineRight]);
  342. //draw our center piece to our slider control's border and stretch it
  343. RectI destRect;
  344. destRect.point.x = offset.x + mBitmapBounds[SliderLineLeft].extent.x;
  345. destRect.extent.x = getWidth() - mBitmapBounds[SliderLineLeft].extent.x - mBitmapBounds[SliderLineRight].extent.x;
  346. destRect.point.y = offset.y;
  347. destRect.extent.y = mBitmapBounds[SliderLineCenter].extent.y;
  348. RectI stretchRect;
  349. stretchRect = mBitmapBounds[SliderLineCenter];
  350. stretchRect.inset(1,0);
  351. drawUtil->drawBitmapStretchSR(mProfile->mTextureObject, destRect, stretchRect);
  352. //draw our control slider button
  353. thumb.point += pos;
  354. drawUtil->drawBitmapSR(mProfile->mTextureObject,Point2I(thumb.point.x,offset.y ),mBitmapBounds[index]);
  355. }
  356. else if (getWidth() >= getHeight())
  357. {
  358. Point2I mid(ext.x, ext.y/2);
  359. if(mDisplayValue)
  360. mid.set(ext.x, mThumbSize.y/2);
  361. PrimBuild::color4f( 0.f, 0.f, 0.f, 1.f );
  362. PrimBuild::begin( GFXLineList, ( mTicks + 2 ) * 2 + 2);
  363. // horz rule
  364. PrimBuild::vertex2i( pos.x, pos.y + mid.y );
  365. PrimBuild::vertex2i( pos.x + mid.x, pos.y + mid.y );
  366. // tick marks
  367. if (mRenderTicks)
  368. {
  369. for (U32 t = 0; t <= (mTicks + 1); t++)
  370. {
  371. S32 x = (S32)(F32(mid.x - 1) / F32(mTicks + 1) * F32(t));
  372. PrimBuild::vertex2i(pos.x + x, pos.y + mid.y - mShiftPoint);
  373. PrimBuild::vertex2i(pos.x + x, pos.y + mid.y + mShiftPoint);
  374. }
  375. }
  376. PrimBuild::end();
  377. }
  378. else
  379. {
  380. Point2I mid(ext.x/2, ext.y);
  381. PrimBuild::color4f( 0.f, 0.f, 0.f, 1.f );
  382. PrimBuild::begin( GFXLineList, ( mTicks + 2 ) * 2 + 2);
  383. // horz rule
  384. PrimBuild::vertex2i( pos.x + mid.x, pos.y );
  385. PrimBuild::vertex2i( pos.x + mid.x, pos.y + mid.y );
  386. // tick marks
  387. if (mRenderTicks)
  388. {
  389. for (U32 t = 0; t <= (mTicks + 1); t++)
  390. {
  391. S32 y = (S32)(F32(mid.y - 1) / F32(mTicks + 1) * F32(t));
  392. PrimBuild::vertex2i(pos.x + mid.x - mShiftPoint, pos.y + y);
  393. PrimBuild::vertex2i(pos.x + mid.x + mShiftPoint, pos.y + y);
  394. }
  395. }
  396. PrimBuild::end();
  397. mDisplayValue = false;
  398. }
  399. // draw the thumb
  400. thumb.point += pos;
  401. renderRaisedBox(thumb, mProfile);
  402. if(mDisplayValue)
  403. {
  404. char buf[20];
  405. dSprintf(buf,sizeof(buf),"%0.3f",mValue);
  406. Point2I textStart = thumb.point;
  407. S32 txt_w = mProfile->mFont->getStrWidth((const UTF8 *)buf);
  408. textStart.x += (S32)((thumb.extent.x/2.0f));
  409. textStart.y += thumb.extent.y - 2; //19
  410. textStart.x -= (txt_w/2);
  411. if(textStart.x < offset.x)
  412. textStart.x = offset.x;
  413. else if(textStart.x + txt_w > offset.x+getWidth())
  414. textStart.x -=((textStart.x + txt_w) - (offset.x+getWidth()));
  415. drawUtil->setBitmapModulation(mProfile->mFontColor);
  416. drawUtil->drawText(mProfile->mFont, textStart, buf, mProfile->mFontColors);
  417. }
  418. renderChildControls(offset, updateRect);
  419. }
  420. //----------------------------------------------------------------------------
  421. bool GuiSliderCtrl::resize( const Point2I& newPosition, const Point2I& newSize )
  422. {
  423. if( !Parent::resize( newPosition, newSize ) )
  424. return false;
  425. _updateThumb( mValue, false, true, false );
  426. return true;
  427. }
  428. //----------------------------------------------------------------------------
  429. void GuiSliderCtrl::parentResized( const RectI& oldParentRect, const RectI& newParentRect )
  430. {
  431. Parent::parentResized( oldParentRect, newParentRect );
  432. _updateThumb( mValue, false, true, false );
  433. }
  434. //----------------------------------------------------------------------------
  435. F32 GuiSliderCtrl::_getThumbValue( const GuiEvent& event )
  436. {
  437. Point2I curMousePos = globalToLocalCoord( event.mousePoint );
  438. F32 value;
  439. if( getWidth() >= getHeight() )
  440. value = F32( curMousePos.x - mShiftPoint ) / F32( getWidth() - mShiftExtent ) * ( mRange.y - mRange.x ) + mRange.x;
  441. else
  442. value = F32( curMousePos.y ) / F32( getHeight() ) * ( mRange.y - mRange.x ) + mRange.x;
  443. if(value > mRange.y )
  444. value = mRange.y;
  445. else if( value < mRange.x )
  446. value = mRange.x;
  447. if( mSnap || ( event.modifier & SI_SHIFT && mTicks >= 1 ) )
  448. {
  449. // If the shift key is held, snap to the nearest tick, if any are being drawn
  450. F32 tickStep = ( mRange.y - mRange.x ) / F32( mTicks + 1 );
  451. F32 tickSteps = (value - mRange.x ) / tickStep;
  452. S32 actualTick = S32( tickSteps + 0.5 );
  453. value = actualTick * tickStep + mRange.x;
  454. AssertFatal( value <= mRange.y && value >= mRange.x, "Error, out of bounds value generated from shift-snap of slider" );
  455. }
  456. return value;
  457. }
  458. //=============================================================================
  459. // Console Methods.
  460. //=============================================================================
  461. //-----------------------------------------------------------------------------
  462. DefineEngineMethod( GuiSliderCtrl, getValue, F32, (),,
  463. "Get the current value of the slider based on the position of the thumb.\n"
  464. "@return Slider position (from range.x to range.y)." )
  465. {
  466. return object->getValue();
  467. }
  468. //----------------------------------------------------------------------------
  469. DefineEngineMethod( GuiSliderCtrl, setValue, void, ( F32 pos, bool doCallback ), ( false ),
  470. "Set position of the thumb on the slider.\n"
  471. "@param pos New slider position (from range.x to range.y)\n"
  472. "@param doCallback If true, the altCommand callback will be invoked\n" )
  473. {
  474. object->setValue( pos, doCallback );
  475. }
  476. //----------------------------------------------------------------------------
  477. DefineEngineMethod( GuiSliderCtrl, isThumbBeingDragged, bool, (),,
  478. "Returns true if the thumb is currently being dragged by the user. This method is mainly useful "
  479. "for scrubbing type sliders where the slider position is sync'd to a changing value. When the "
  480. "user is dragging the thumb, however, the sync'ing should pause and not get in the way of the user." )
  481. {
  482. return object->isThumbBeingDragged();
  483. }