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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 лет назад |
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baseMaterialDefinition.h
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2753f562e8
shadow caching
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10 лет назад |
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customMaterialDefinition.cpp
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6d5571e233
Fix preprocessor directive
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11 лет назад |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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customShaderBindingData.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 лет назад |
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matInstance.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 лет назад |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 лет назад |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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matTextureTarget.cpp
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15f67015d3
Reordering initialization methods #1912
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8 лет назад |
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matTextureTarget.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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materialDefinition.cpp
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17cec11b97
Added refactor of Editor Settings window
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6 лет назад |
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materialDefinition.h
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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6 лет назад |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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materialFeatureTypes.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 лет назад |
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materialFeatureTypes.h
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 лет назад |
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materialList.cpp
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 лет назад |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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materialManager.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 лет назад |
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materialManager.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 лет назад |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 лет назад |
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processedCustomMaterial.cpp
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 лет назад |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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processedFFMaterial.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 лет назад |
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processedFFMaterial.h
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529558f671
Initial implementation of Custom Shader Features
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6 лет назад |
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processedMaterial.cpp
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17cec11b97
Added refactor of Editor Settings window
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6 лет назад |
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processedMaterial.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 лет назад |
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processedShaderMaterial.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 лет назад |
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processedShaderMaterial.h
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 лет назад |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 лет назад |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 лет назад |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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11 лет назад |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |