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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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před 6 roky |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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před 5 roky |
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customMaterialDefinition.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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před 2 roky |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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před 5 roky |
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matInstance.cpp
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645f88d4af
emissive to recivesShadows
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před 3 roky |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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před 6 roky |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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před 5 roky |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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před 5 roky |
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materialDefinition.cpp
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0ce2da3a23
clean up math varsize complaints
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před 2 roky |
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materialDefinition.h
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57037080b2
add an ignoreLighting entry to materials
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před 2 roky |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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materialFeatureTypes.cpp
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645f88d4af
emissive to recivesShadows
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před 3 roky |
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materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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před 3 roky |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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před 4 roky |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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materialManager.cpp
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645f88d4af
emissive to recivesShadows
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před 3 roky |
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materialManager.h
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d23ee397e6
adds wetness
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před 3 roky |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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před 9 roky |
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processedCustomMaterial.cpp
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d23ee397e6
adds wetness
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před 3 roky |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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processedMaterial.cpp
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1940becb2d
Compilation fixes for C++20
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před 3 roky |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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před 5 roky |
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processedShaderMaterial.cpp
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0ce2da3a23
clean up math varsize complaints
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před 2 roky |
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processedShaderMaterial.h
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d23ee397e6
adds wetness
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před 3 roky |
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sceneData.h
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0d4221fa59
uninitialized and unused value cleanups
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před 2 roky |
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shaderData.cpp
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1b33b01eb1
add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values
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před 2 roky |
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shaderData.h
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d23ee397e6
adds wetness
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před 3 roky |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |