Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 9 лет назад
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accuFeatureGLSL.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 лет назад
accuFeatureGLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 лет назад
bumpGLSL.cpp a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 9 лет назад
bumpGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 лет назад
depthGLSL.cpp 32b2564cd5 Jeff faust fix also on openGL. 11 лет назад
depthGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 лет назад
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 лет назад
paraboloidGLSL.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
pixSpecularGLSL.cpp 1751e60734 bugfix #1066 11 лет назад
pixSpecularGLSL.h 4bf5aade6e make override processVert on SpecularMap feature 11 лет назад
shaderCompGLSL.cpp ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 лет назад
shaderCompGLSL.h 6450294855 Fixes for dedicated build on linux. 11 лет назад
shaderFeatureGLSL.cpp c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 9 лет назад
shaderFeatureGLSL.h 3496c549b5 Hardware Skinning Support 9 лет назад
shaderGenGLSL.cpp 3496c549b5 Hardware Skinning Support 9 лет назад
shaderGenGLSL.h 196b214eae engine: 10 лет назад
shaderGenGLSLInit.cpp 3496c549b5 Hardware Skinning Support 9 лет назад