AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 jaren geleden
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editors f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 jaren geleden
VolumetricFog.cpp 98a079a797 code duplication prune. should aid in stability 4 jaren geleden
VolumetricFog.h 98a079a797 code duplication prune. should aid in stability 4 jaren geleden
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 jaren geleden
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 6 jaren geleden
basicClouds.cpp e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 jaren geleden
basicClouds.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 jaren geleden
cloudLayer.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 jaren geleden
cloudLayer.h 98a079a797 code duplication prune. should aid in stability 4 jaren geleden
decalRoad.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 jaren geleden
decalRoad.h 98a079a797 code duplication prune. should aid in stability 4 jaren geleden
meshRoad.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 jaren geleden
meshRoad.h 98a079a797 code duplication prune. should aid in stability 4 jaren geleden
nodeListManager.cpp ad05a78946 sanity check nodelist presence 4 jaren geleden
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest 5 jaren geleden
river.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 jaren geleden
river.h 1efb687867 uninitialized variables-environment and forrest 5 jaren geleden
scatterSky.cpp 98a079a797 code duplication prune. should aid in stability 4 jaren geleden
scatterSky.h 98a079a797 code duplication prune. should aid in stability 4 jaren geleden
skyBox.cpp 98a079a797 code duplication prune. should aid in stability 4 jaren geleden
skyBox.h 98a079a797 code duplication prune. should aid in stability 4 jaren geleden
sun.cpp 98a079a797 code duplication prune. should aid in stability 4 jaren geleden
sun.h 98a079a797 code duplication prune. should aid in stability 4 jaren geleden
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest 5 jaren geleden
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 jaren geleden
waterObject.cpp 98a079a797 code duplication prune. should aid in stability 4 jaren geleden
waterObject.h 98a079a797 code duplication prune. should aid in stability 4 jaren geleden
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 jaren geleden