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advanced
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681dbe108c
Merge pull request #323 from Azaezel/alpha40_smoothToRough_clean
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5 jaren geleden |
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basic
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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6 jaren geleden |
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common
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 jaren geleden |
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shadowMap
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c41b8e00ff
clean up the light.cookie entries
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4 jaren geleden |
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lightInfo.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 jaren geleden |
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lightInfo.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 jaren geleden |
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lightManager.cpp
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2e56645f13
shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame)
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6 jaren geleden |
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lightManager.h
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ebe2c2dead
Add vector light support to forward materials.
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6 jaren geleden |
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lightQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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lightQuery.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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lightingInterfaces.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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lightingInterfaces.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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shadowManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 jaren geleden |
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shadowManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |