AzaezelX 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering před 3 roky
..
editors f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements před 4 roky
VolumetricFog.cpp 98a079a797 code duplication prune. should aid in stability před 4 roky
VolumetricFog.h 98a079a797 code duplication prune. should aid in stability před 4 roky
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest před 5 roky
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update před 6 roky
basicClouds.cpp e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. před 4 roky
basicClouds.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. před 4 roky
cloudLayer.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements před 4 roky
cloudLayer.h 98a079a797 code duplication prune. should aid in stability před 4 roky
decalRoad.cpp 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering před 3 roky
decalRoad.h 98a079a797 code duplication prune. should aid in stability před 4 roky
meshRoad.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements před 4 roky
meshRoad.h 98a079a797 code duplication prune. should aid in stability před 4 roky
nodeListManager.cpp ad05a78946 sanity check nodelist presence před 4 roky
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest před 5 roky
river.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. před 4 roky
river.h 1efb687867 uninitialized variables-environment and forrest před 5 roky
scatterSky.cpp 382ee60d86 Sky Sorting před 3 roky
scatterSky.h 1d5a36c4c0 Spheres for Skies před 3 roky
skyBox.cpp 382ee60d86 Sky Sorting před 3 roky
skyBox.h 98a079a797 code duplication prune. should aid in stability před 4 roky
skySphere.cpp 382ee60d86 Sky Sorting před 3 roky
skySphere.h 1d5a36c4c0 Spheres for Skies před 3 roky
sun.cpp 98a079a797 code duplication prune. should aid in stability před 4 roky
sun.h 98a079a797 code duplication prune. should aid in stability před 4 roky
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest před 5 roky
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. před 11 roky
waterObject.cpp 98a079a797 code duplication prune. should aid in stability před 4 roky
waterObject.h 98a079a797 code duplication prune. should aid in stability před 4 roky
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. před 11 roky