JeffR ff2a4daa9f Ensures that when performing certain actions like painting, erasing, cutting or pasting, it will mark the forest editor as dirty so it will save as expected hai 5 meses
..
editor ff2a4daa9f Ensures that when performing certain actions like painting, erasing, cutting or pasting, it will mark the forest editor as dirty so it will save as expected hai 5 meses
glsl 2b295fb7f0 rest of virtuals removed hai 1 ano
hlsl 2b295fb7f0 rest of virtuals removed hai 1 ano
ts e8ccb3443a try to load shapes during preload hai 6 meses
forest.cpp f633ef3a3d fill in the validated variables hai 10 meses
forest.h 2b295fb7f0 rest of virtuals removed hai 1 ano
forestCell.cpp 15f67015d3 Reordering initialization methods #1912 %!s(int64=8) %!d(string=hai) anos
forestCell.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
forestCellBatch.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
forestCellBatch.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
forestCollision.cpp e9415a0994 uninitialized variables-collision %!s(int64=5) %!d(string=hai) anos
forestCollision.h 2b295fb7f0 rest of virtuals removed hai 1 ano
forestDataFile.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. %!s(int64=8) %!d(string=hai) anos
forestDataFile.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
forestItem.cpp 9208cdfcd6 tsforestitem and forestitem hai 7 meses
forestItem.h e8ccb3443a try to load shapes during preload hai 6 meses
forestRender.cpp 2753f562e8 shadow caching %!s(int64=10) %!d(string=hai) anos
forestWindAccumulator.cpp 1ee127b753 more unused variable cleanups %!s(int64=9) %!d(string=hai) anos
forestWindAccumulator.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
forestWindEmitter.cpp f633ef3a3d fill in the validated variables hai 10 meses
forestWindEmitter.h 2b295fb7f0 rest of virtuals removed hai 1 ano
forestWindMgr.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. %!s(int64=8) %!d(string=hai) anos
forestWindMgr.h 2b295fb7f0 rest of virtuals removed hai 1 ano
windDeformation.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
windDeformation.h 2b295fb7f0 rest of virtuals removed hai 1 ano