JeffR f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. пре 5 месеци
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development пре 6 година
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects пре 5 година
customMaterialDefinition.cpp f633ef3a3d fill in the validated variables пре 10 месеци
customMaterialDefinition.h efbe5e90f5 virtuals removed пре 1 година
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials пре 5 година
matInstance.cpp 2b295fb7f0 rest of virtuals removed пре 1 година
matInstance.h efbe5e90f5 virtuals removed пре 1 година
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
matStateHint.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl пре 5 година
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl пре 5 година
materialDefinition.cpp f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. пре 5 месеци
materialDefinition.h f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. пре 5 месеци
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
materialFeatureTypes.cpp 56e4484ff6 remove glowbin as it's own render pass пре 1 година
materialFeatureTypes.h 645f88d4af emissive to recivesShadows пре 3 година
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter пре 4 година
materialList.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
materialManager.cpp ea49af52a5 Update materialManager.cpp пре 9 месеци
materialManager.h fad397d914 always cleanup -_- пре 9 месеци
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
miscShdrDat.h 3496c549b5 Hardware Skinning Support пре 9 година
processedCustomMaterial.cpp fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 пре 1 година
processedCustomMaterial.h 2b295fb7f0 rest of virtuals removed пре 1 година
processedMaterial.cpp 40974dd14b use of get<some name> methods that already return nulls/false when attempting to load пре 7 месеци
processedMaterial.h 56e4484ff6 remove glowbin as it's own render pass пре 1 година
processedShaderMaterial.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load пре 7 месеци
processedShaderMaterial.h fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 пре 1 година
sceneData.h 56e4484ff6 remove glowbin as it's own render pass пре 1 година
shaderData.cpp f633ef3a3d fill in the validated variables пре 10 месеци
shaderData.h efbe5e90f5 virtuals removed пре 1 година
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
shaderMaterialParameters.h 2b295fb7f0 rest of virtuals removed пре 1 година