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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "console/console.h"
- #include "console/consoleTypes.h"
- #include "console/engineAPI.h"
- #include "sim/actionMap.h"
- #include "sdlInputManager.h"
- typedef SDL_JoystickType SDLJoystickType;
- DefineEnumType(SDLJoystickType);
- ImplementEnumType(SDLJoystickType,
- "The type of device connected.\n\n"
- "@ingroup Input")
- { SDL_JOYSTICK_TYPE_UNKNOWN, "Unknown"},
- { SDL_JOYSTICK_TYPE_GAMECONTROLLER, "Game Controller" },
- { SDL_JOYSTICK_TYPE_WHEEL, "Wheel" },
- { SDL_JOYSTICK_TYPE_ARCADE_STICK, "Arcade Stick" },
- { SDL_JOYSTICK_TYPE_FLIGHT_STICK, "Flight Stick" },
- { SDL_JOYSTICK_TYPE_DANCE_PAD, "Dance Pad" },
- { SDL_JOYSTICK_TYPE_GUITAR, "Guitar" },
- { SDL_JOYSTICK_TYPE_DRUM_KIT, "Drum Kit" },
- { SDL_JOYSTICK_TYPE_ARCADE_PAD, "Arcade Pad" },
- { SDL_JOYSTICK_TYPE_THROTTLE, "Throttle" },
- EndImplementEnumType;
- typedef SDL_JoystickPowerLevel SDLPowerEnum;
- DefineEnumType(SDLPowerEnum);
- ImplementEnumType(SDLPowerEnum,
- "An enumeration of battery levels of a joystick.\n\n"
- "@ingroup Input")
- { SDL_JOYSTICK_POWER_UNKNOWN, "Unknown" },
- { SDL_JOYSTICK_POWER_EMPTY, "Empty" },
- { SDL_JOYSTICK_POWER_LOW, "Low" },
- { SDL_JOYSTICK_POWER_MEDIUM, "Medium" },
- { SDL_JOYSTICK_POWER_FULL, "Full" },
- { SDL_JOYSTICK_POWER_WIRED, "Wired" },
- { SDL_JOYSTICK_POWER_MAX, "Max" },
- EndImplementEnumType;
- IMPLEMENT_STATIC_CLASS(SDLInputManager, ,
- "@brief Static class exposing the SDL_Joystick and SDL_GameController APIs to Torque Script.\n"
- "SDLInputManager provides access to the functions of these APIs through static class "
- "functions.These functions are not required to bind or process events.By setting "
- "pref::Input::JoystickEnabled or pref::Input::sdlControllerEnabled to true, all connected "
- "devices will automatically be opened.All of the joystick and controller events defined "
- "in event.h can then be bound. For complete API documentation see the Joystick and Game "
- "Controller section of https ://wiki.libsdl.org/APIByCategory#Input_Events.\n\n"
- "@tsexample\n"
- "// Get the name and device type for all connected devices\n"
- "%sdlDevices = SDLInputManager::numJoysticks();\n"
- "for (%i = 0; %i < %sdlDevices; %i++)\n"
- "{\n"
- " %deviceName = SDLInputManager::JoystickNameForIndex(%i);\n"
- " %deviceType = SDLInputManager::GetDeviceType(%i);\n"
- "}\n"
- "\n"
- "// List all installed controller mappings\n"
- "%numMappings = SDLInputManager::GameControllerNumMappings();\n"
- "for (%i = 0; %i < %numMappings; %i++)\n"
- " echo(SDLInputManager::GameControllerMappingForIndex(%i));\n"
- "@endtsexample\n\n");
- IMPLEMENT_GLOBAL_CALLBACK(onSDLDeviceConnected, void, (S32 sdlIndex, const char* deviceName, const char* deviceType),
- (sdlIndex, deviceName, deviceType),
- "Callback that occurs when an input device is connected to the system.\n\n"
- "@param sdlIndex The index that will be used by sdl to refer to the device.\n"
- "@param deviceName The name that the device reports. This will be the return "
- "value of SDL_JoystickNameForIndex or SDL_GameControllerNameForIndex depending on the device type.\n"
- "@param deviceType The type of device connected. See SDLInputManager::getDeviceType() "
- "for possible string values.\n\n");
- IMPLEMENT_GLOBAL_CALLBACK(onSDLDeviceDisconnected, void, (S32 sdlIndex), (sdlIndex),
- "Callback that occurs when an input device is disconnected from the system.\n\n"
- "@param sdlIndex The index of the device that was removed.\n");
- //------------------------------------------------------------------------------
- // Static class variables:
- bool SDLInputManager::smJoystickEnabled = true;
- bool SDLInputManager::smJoystickSplitAxesLR = true;
- bool SDLInputManager::smControllerEnabled = true;
- bool SDLInputManager::smPOVButtonEvents = true;
- bool SDLInputManager::smPOVMaskEvents = false;
- // Map SDL controller Axis to torque input event
- // Commented text from map_StringForControllerAxis[] in SDL_gamecontroller.c
- S32 SDLInputManager::map_EventForControllerAxis[] = {
- SI_XAXIS, //"leftx",
- SI_YAXIS, //"lefty",
- SI_RXAXIS, //"rightx",
- SI_RYAXIS, //"righty",
- SI_ZAXIS, //"lefttrigger",
- SI_RZAXIS, //"righttrigger",
- -1 // NULL
- };
- // Map SDL controller button ID to torque input event
- // Commented text from map_StringForControllerButton[] in SDL_gamecontroller.c
- S32 SDLInputManager::map_EventForControllerButton[] = {
- XI_A, //"a",
- XI_B, //"b",
- XI_X, //"x",
- XI_Y, //"y",
- XI_BACK, //"back",
- XI_GUIDE, //"guide",
- XI_START, //"start",
- XI_LEFT_THUMB, //"leftstick",
- XI_RIGHT_THUMB, //"rightstick",
- XI_LEFT_SHOULDER, //"leftshoulder",
- XI_RIGHT_SHOULDER, //"rightshoulder",
- SI_UPOV, //"dpup",
- SI_DPOV, //"dpdown",
- SI_LPOV, //"dpleft",
- SI_RPOV, //"dpright",
- -1 // NULL
- };
- //------------------------------------------------------------------------------
- void SDLInputManager::joystickState::reset()
- {
- sdlInstID = -1;
- inputDevice = NULL;
- numAxes = 0;
- lastHatState[0] = 0;
- lastHatState[1] = 0;
- }
- //------------------------------------------------------------------------------
- SDLInputManager::SDLInputManager()
- {
- mEnabled = true;
- mJoystickActive = true;
- for (S32 i = 0; i < MaxJoysticks; ++i)
- {
- mJoysticks[i].reset();
- mJoysticks[i].torqueInstID = i;
- }
- for (S32 i = 0; i < MaxControllers; ++i)
- {
- mControllers[i].sdlInstID = -1;
- mControllers[i].torqueInstID = i;
- mControllers[i].inputDevice = NULL;
- }
- }
- //------------------------------------------------------------------------------
- void SDLInputManager::init()
- {
- Con::addVariable( "pref::Input::JoystickEnabled", TypeBool, &smJoystickEnabled,
- "If true, Joystick devices will be automatically opened.\n\n"
- "@ingroup Input");
- Con::addVariable("pref::Input::JoystickSplitAxesLR", TypeBool, &smJoystickSplitAxesLR,
- "Split axis inputs on 4 axis joysticks. This has no effect on any other device.\n\n"
- "4 Axis joysticks use IDs 0-3 which get mapped to xaxis, yaxis, zaxis and rxaxis. "
- "When true, this will increment IDs 2 and 3 so the inputs map to xaxis, yaxis, rxaxis and ryaxis.\n"
- "@ingroup Input");
- Con::addVariable("pref::Input::sdlControllerEnabled", TypeBool, &smControllerEnabled,
- "If true, any Joystick device that SDL recognizes as a Game Controller will be automatically opened as a game controller.\n\n"
- "@ingroup Input");
- Con::addVariable("pref::Input::JoystickPOVButtons", TypeBool, &smPOVButtonEvents,
- "If true, the pov hat will be treated as 4 buttons and make/break events will be generated for "
- "upov, dpov, lpov and rpov.\n"
- "@ingroup Input");
- Con::addVariable("pref::Input::JoystickPOVMask", TypeBool, &smPOVMaskEvents,
- "If true, the pov hat will be treated as a single input with a 4 bit mask value. The povmask "
- "event will be generated with the current mask every time the mask value changes.\n"
- "@ingroup Input");
- // POV Hat mask bits
- Con::setIntVariable("$SDLMask::HatUp", SDL_HAT_UP);
- Con::setIntVariable("$SDLMask::HatRight", SDL_HAT_RIGHT);
- Con::setIntVariable("$SDLMask::HatDown", SDL_HAT_DOWN);
- Con::setIntVariable("$SDLMask::HatLeft", SDL_HAT_LEFT);
- }
- //------------------------------------------------------------------------------
- bool SDLInputManager::enable()
- {
- disable();
- if (smControllerEnabled || smJoystickEnabled)
- {
- for (S32 i = 0; i < SDL_NumJoysticks(); ++i)
- {
- if (smControllerEnabled && SDL_IsGameController(i))
- openController(i, 0);
- else if (smJoystickEnabled)
- openJoystick(i, 0);
- }
- }
- mEnabled = true;
- return true;
- }
- //------------------------------------------------------------------------------
- void SDLInputManager::disable()
- {
- // Close any open devices
- for (S32 i = 0; i < MaxControllers; ++i)
- closeControllerByIndex(i);
- for (S32 i = 0; i < MaxJoysticks; ++i)
- closeJoystickByIndex(i);
- mEnabled = false;
- }
- //------------------------------------------------------------------------------
- void SDLInputManager::process()
- {
- }
- //------------------------------------------------------------------------------
- void SDLInputManager::processEvent(SDL_Event &evt)
- {
- switch (evt.type)
- {
- case SDL_JOYAXISMOTION:
- {
- joystickState* torqueMapping;
- if (mJoystickMap.isEmpty() || !mJoystickMap.find(evt.jaxis.which, torqueMapping))
- break;
- // SDL axis value inputs are in (range: -32768 to 32767)
- // Torque axis values are -1.0 to 1.0
- F32 value = ((F32)evt.jaxis.value) / (F32) (evt.jaxis.value > 0 ? SDL_JOYSTICK_AXIS_MAX : -SDL_JOYSTICK_AXIS_MIN);
- S32 mapAxis = SI_XAXIS + evt.jaxis.axis;
- if (evt.jaxis.axis > 1 && torqueMapping->numAxes == 4 && smJoystickSplitAxesLR)
- mapAxis += 1; // On a 4 axis, we'll shift the second two so we use LX LY RX RY instead of LX LY LZ RX
- buildInputEvent(JoystickDeviceType, torqueMapping->torqueInstID, SI_AXIS, mapAxis, SI_MOVE, value);
- break;
- }
- case SDL_JOYBALLMOTION:
- {
- joystickState* torqueMapping;
- if (mJoystickMap.isEmpty() || !mJoystickMap.find(evt.jball.which, torqueMapping) || evt.jball.ball >= MaxBalls)
- break;
- if (evt.jball.xrel != 0)
- buildInputEvent(JoystickDeviceType, torqueMapping->torqueInstID, SI_INT, evt.jball.ball ? SI_XBALL2 : SI_XBALL, SI_MOVE, (S32) evt.jball.xrel);
- if (evt.jball.yrel != 0)
- buildInputEvent(JoystickDeviceType, torqueMapping->torqueInstID, SI_INT, evt.jball.ball ? SI_YBALL2 : SI_YBALL, SI_MOVE, (S32) evt.jball.yrel);
- break;
- }
- case SDL_JOYHATMOTION:
- {
- joystickState* torqueMapping;
- if (mJoystickMap.isEmpty() || !mJoystickMap.find(evt.jball.which, torqueMapping) || evt.jhat.hat >= MaxHats)
- break;
- if (torqueMapping->lastHatState[evt.jhat.hat] != evt.jhat.value)
- {
- buildHatEvents(JoystickDeviceType, torqueMapping->torqueInstID, torqueMapping->lastHatState[evt.jhat.hat], evt.jhat.value, evt.jhat.hat);
- torqueMapping->lastHatState[evt.jhat.hat] = evt.jhat.value;
- }
- break;
- }
- case SDL_JOYBUTTONDOWN:
- case SDL_JOYBUTTONUP:
- {
- joystickState* torqueMapping;
- if (mJoystickMap.isEmpty() || !mJoystickMap.find(evt.jbutton.which, torqueMapping))
- break;
- buildInputEvent(JoystickDeviceType, torqueMapping->torqueInstID, SI_BUTTON, KEY_BUTTON0 + evt.jbutton.button,
- evt.cbutton.state == SDL_PRESSED ? SI_MAKE : SI_BREAK, evt.cbutton.state == SDL_PRESSED ? 1.0f : 0.0f);
- break;
- }
- case SDL_JOYDEVICEADDED:
- {
- deviceConnectedCallback(evt.jdevice.which);
- if (smControllerEnabled && SDL_IsGameController(evt.jdevice.which))
- break; // This device will be added as a controller
- if (smJoystickEnabled)
- openJoystick(evt.jdevice.which, 0);
- break;
- }
- case SDL_JOYDEVICEREMOVED:
- {
- onSDLDeviceDisconnected_callback(evt.jdevice.which);
- closeJoystick(evt.jdevice.which);
- }
- case SDL_CONTROLLERAXISMOTION:
- {
- controllerState* torqueMapping;
- if (mControllerMap.isEmpty() || !mControllerMap.find(evt.caxis.which, torqueMapping))
- break;
- // SDL axis value inputs are in (range: -32768 to 32767)
- // Torque axis values are -1.0 to 1.0
- F32 value = ((F32)evt.caxis.value) / (F32) (evt.caxis.value > 0 ? SDL_JOYSTICK_AXIS_MAX : -SDL_JOYSTICK_AXIS_MIN);
- buildInputEvent(GamepadDeviceType, torqueMapping->torqueInstID, SI_AXIS, map_EventForControllerAxis[evt.caxis.axis], SI_MOVE, value);
- break;
- }
- case SDL_CONTROLLERBUTTONDOWN:
- case SDL_CONTROLLERBUTTONUP:
- {
- controllerState* torqueMapping;
- if (mControllerMap.isEmpty() || !mControllerMap.find(evt.cbutton.which, torqueMapping))
- break;
- buildInputEvent(GamepadDeviceType, torqueMapping->torqueInstID, SI_BUTTON, map_EventForControllerButton[evt.cbutton.button],
- evt.cbutton.state == SDL_PRESSED ? SI_MAKE : SI_BREAK, evt.cbutton.state == SDL_PRESSED ? 1.0f : 0.0f);
- break;
- }
- case SDL_CONTROLLERDEVICEADDED:
- {
- if (smControllerEnabled)
- openController(evt.cdevice.which, 0);
- break;
- }
- case SDL_CONTROLLERDEVICEREMOVED:
- {
- closeController(evt.cdevice.which);
- break;
- }
- case SDL_CONTROLLERDEVICEREMAPPED:
- break;
- default:
- #ifdef TORQUE_DEBUG
- Con::warnf("Unhandled SDL input event: 0x%04x", evt.type);
- #endif
- break;
- }
- }
- //------------------------------------------------------------------------------
- void SDLInputManager::buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, S32 iValue)
- {
- InputEventInfo newEvent;
- newEvent.deviceType = deviceType;
- newEvent.deviceInst = deviceInst;
- newEvent.objType = objType;
- newEvent.objInst = objInst;
- newEvent.action = action;
- newEvent.iValue = iValue;
- newEvent.postToSignal(Input::smInputEvent);
- }
- //------------------------------------------------------------------------------
- void SDLInputManager::buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, F32 fValue)
- {
- InputEventInfo newEvent;
- newEvent.deviceType = deviceType;
- newEvent.deviceInst = deviceInst;
- newEvent.objType = objType;
- newEvent.objInst = objInst;
- newEvent.action = action;
- newEvent.fValue = fValue;
- newEvent.postToSignal(Input::smInputEvent);
- }
- //------------------------------------------------------------------------------
- void SDLInputManager::buildHatEvents(U32 deviceType, U32 deviceInst, U8 lastState, U8 currentState, S32 hatIndex)
- {
- if (smPOVButtonEvents)
- {
- if ((lastState & SDL_HAT_UP) != (currentState & SDL_HAT_UP))
- {
- buildInputEvent(deviceType, deviceInst, SI_POV, hatIndex ? SI_UPOV2 : SI_UPOV,
- (currentState & SDL_HAT_UP) ? SI_MAKE : SI_BREAK, (currentState & SDL_HAT_UP) ? 1.0f : 0.0f);
- }
- if ((lastState & SDL_HAT_DOWN) != (currentState & SDL_HAT_DOWN))
- {
- buildInputEvent(deviceType, deviceInst, SI_POV, hatIndex ? SI_DPOV2 : SI_DPOV,
- (currentState & SDL_HAT_DOWN) ? SI_MAKE : SI_BREAK, (currentState & SDL_HAT_DOWN) ? 1.0f : 0.0f);
- }
- if ((lastState & SDL_HAT_LEFT) != (currentState & SDL_HAT_LEFT))
- {
- buildInputEvent(deviceType, deviceInst, SI_POV, hatIndex ? SI_LPOV2 : SI_LPOV,
- (currentState & SDL_HAT_LEFT) ? SI_MAKE : SI_BREAK, (currentState & SDL_HAT_LEFT) ? 1.0f : 0.0f);
- }
- if ((lastState & SDL_HAT_RIGHT) != (currentState & SDL_HAT_RIGHT))
- {
- buildInputEvent(deviceType, deviceInst, SI_POV, hatIndex ? SI_RPOV2 : SI_RPOV,
- (currentState & SDL_HAT_RIGHT) ? SI_MAKE : SI_BREAK, (currentState & SDL_HAT_RIGHT) ? 1.0f : 0.0f);
- }
- }
- if (smPOVMaskEvents)
- {
- buildInputEvent(deviceType, deviceInst, SI_INT, hatIndex ? SI_POVMASK2 : SI_POVMASK, SI_VALUE, (S32) currentState);
- }
- }
- //------------------------------------------------------------------------------
- S32 SDLInputManager::openController(S32 sdlIndex, S32 requestedTID)
- {
- if ((sdlIndex < 0) || (sdlIndex >= SDL_NumJoysticks()) || (requestedTID < 0) || (requestedTID >= MaxControllers))
- return -1;
- if (SDL_IsGameController(sdlIndex))
- {
- SDL_GameController *inputDevice = SDL_GameControllerOpen(sdlIndex);
- if (inputDevice)
- {
- SDL_JoystickID sdlId = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(inputDevice));
- // See if the device is already open as a joystick
- for (S32 i = 0; i < MaxJoysticks; ++i)
- {
- if (mJoysticks[i].sdlInstID == sdlId)
- {
- if (!closeJoystickByIndex(i))
- {
- SDL_GameControllerClose(inputDevice);
- return -1;
- }
- }
- }
- controllerState* torqueMapping = NULL;
- if (mControllerMap.find(sdlId, torqueMapping))
- {
- if (torqueMapping->torqueInstID == (U32) requestedTID)
- {
- SDL_GameControllerClose(inputDevice);
- return requestedTID; // Already open at the requested ID
- }
- closeControllerByIndex(torqueMapping->torqueInstID);
- }
- S32 gamepadSlot = -1;
- if (!mControllers[requestedTID].inputDevice)
- gamepadSlot = requestedTID;
- else
- {
- // Find the first available gamepad device slot
- for (S32 i = 0; i < MaxControllers; ++i)
- {
- if (!mControllers[i].inputDevice)
- {
- gamepadSlot = i;
- break;
- }
- }
- }
- if (gamepadSlot == -1)
- {
- Con::errorf("Unable to open Game Controller %s. Too many devices present.", SDL_GameControllerName(inputDevice));
- SDL_GameControllerClose(inputDevice);
- return -1;
- }
- mControllers[gamepadSlot].inputDevice = inputDevice;
- mControllers[gamepadSlot].sdlInstID = sdlId;
- mControllerMap.insertUnique(sdlId, &mControllers[gamepadSlot]);
- return gamepadSlot;
- }
- }
- return -1;
- }
- //------------------------------------------------------------------------------
- void SDLInputManager::closeController(SDL_JoystickID sdlId)
- {
- controllerState* torqueMapping = NULL;
- if (mControllerMap.find(sdlId, torqueMapping))
- closeControllerByIndex(torqueMapping->torqueInstID);
- }
- //------------------------------------------------------------------------------
- bool SDLInputManager::closeControllerByIndex(S32 index)
- {
- if (index < 0 || index >= MaxControllers)
- return false;
- if (mControllers[index].inputDevice && mControllers[index].sdlInstID != -1)
- {
- SDL_GameControllerClose(mControllers[index].inputDevice);
- mControllerMap.erase(mControllers[index].sdlInstID);
- mControllers[index].sdlInstID = -1;
- mControllers[index].inputDevice = NULL;
- return true;
- }
- return false;
- }
- //------------------------------------------------------------------------------
- S32 SDLInputManager::openJoystick(S32 sdlIndex, S32 requestedTID)
- {
- if ((sdlIndex < 0) || (sdlIndex >= SDL_NumJoysticks()) || (requestedTID < 0) || (requestedTID >= MaxJoysticks))
- return -1;
- SDL_Joystick *inputDevice = SDL_JoystickOpen(sdlIndex);
- if (inputDevice)
- {
- SDL_JoystickID sdlId = SDL_JoystickInstanceID(inputDevice);
- // See if the device is already open as a controller
- for (S32 i = 0; i < MaxControllers; ++i)
- {
- if (mControllers[i].sdlInstID == sdlId)
- {
- if (!closeControllerByIndex(i))
- {
- SDL_JoystickClose(inputDevice);
- return -1;
- }
- }
- }
- joystickState* torqueMapping = NULL;
- if (mJoystickMap.find(sdlId, torqueMapping))
- {
- if (torqueMapping->torqueInstID == (U32) requestedTID)
- {
- SDL_JoystickClose(inputDevice);
- return requestedTID; // Already open at the requested ID
- }
- closeJoystickByIndex(torqueMapping->torqueInstID);
- }
- S32 joystickSlot = -1;
- if (!mJoysticks[requestedTID].inputDevice)
- joystickSlot = requestedTID;
- else
- {
- // Find the first available joystick device slot
- for (S32 i = 0; i < MaxJoysticks; ++i)
- {
- if (!mJoysticks[i].inputDevice)
- {
- joystickSlot = i;
- break;
- }
- }
- }
- if (joystickSlot == -1)
- {
- Con::errorf("Unable to open Joystick %s. Too many devices present.", SDL_JoystickName(inputDevice));
- SDL_JoystickClose(inputDevice);
- return -1;
- }
- mJoysticks[joystickSlot].inputDevice = inputDevice;
- mJoysticks[joystickSlot].sdlInstID = sdlId;
- mJoysticks[joystickSlot].numAxes = SDL_JoystickNumAxes(inputDevice);
- mJoystickMap.insertUnique(sdlId, &mJoysticks[joystickSlot]);
- return joystickSlot;
- }
- return -1;
- }
- //------------------------------------------------------------------------------
- void SDLInputManager::closeJoystick(SDL_JoystickID sdlId)
- {
- joystickState* torqueMapping = NULL;
- if (mJoystickMap.find(sdlId, torqueMapping))
- closeJoystickByIndex(torqueMapping->torqueInstID);
- }
- //------------------------------------------------------------------------------
- bool SDLInputManager::closeJoystickByIndex(S32 index)
- {
- if (index < 0 || index >= MaxJoysticks)
- return false;
- if (mJoysticks[index].inputDevice && mJoysticks[index].sdlInstID != -1)
- {
- SDL_JoystickClose(mJoysticks[index].inputDevice);
- mJoystickMap.erase(mJoysticks[index].sdlInstID);
- mJoysticks[index].reset();
- return true;
- }
- return false;
- }
- //------------------------------------------------------------------------------
- void SDLInputManager::closeDevice(S32 sdlIndex)
- {
- if (sdlIndex < 0 || sdlIndex >= SDL_NumJoysticks())
- return;
- SDL_JoystickID sdlId = -1;
- SDL_Joystick *inputDevice = SDL_JoystickOpen(sdlIndex);
- if (inputDevice)
- {
- sdlId = SDL_JoystickInstanceID(inputDevice);
- SDL_JoystickClose(inputDevice);
- }
- if (sdlId < 0)
- return;
- for (S32 i = 0; i < MaxControllers; ++i)
- {
- if (mControllers[i].sdlInstID == sdlId)
- {
- closeControllerByIndex(i);
- return;
- }
- }
- for (S32 i = 0; i < MaxJoysticks; ++i)
- {
- if (mJoysticks[i].sdlInstID == sdlId)
- {
- closeJoystickByIndex(i);
- return;
- }
- }
- }
- //------------------------------------------------------------------------------
- void SDLInputManager::deviceConnectedCallback(S32 index)
- {
- // This will generate the script callback:
- // onSDLDeviceConnected(%sdlIndex, %isController, %deviceName)
- bool isController = SDL_IsGameController(index);
- const char *deviceName = isController ? SDL_GameControllerNameForIndex(index) : SDL_JoystickNameForIndex(index);
- SDL_JoystickType deviceType = SDL_JoystickGetDeviceType(index);
- onSDLDeviceConnected_callback(index, deviceName, castConsoleTypeToString(deviceType));
- }
- //------------------------------------------------------------------------------
- // Console interface
- //------------------------------------------------------------------------------
- // Get the N'th SDL device state -1=doesn't exist, 0=closed, 1=open joystick, 2=open controller
- S32 SDLInputManager::getJoystickOpenState(S32 sdlIndex)
- {
- if (sdlIndex < 0 || sdlIndex >= SDL_NumJoysticks())
- return -1;
- S32 currentState = 0;
- // We need to open the joystick to get the sdl instanceID
- // This will increase the refcount on the joystick if it was already open.
- SDL_Joystick *inputDevice = SDL_JoystickOpen(sdlIndex);
- if (inputDevice)
- {
- SDL_JoystickID sdlId = SDL_JoystickInstanceID(inputDevice);
- controllerState* controllerMapping = NULL;
- joystickState* joystickMapping = NULL;
- if (!mControllerMap.isEmpty() && mControllerMap.find(sdlId, controllerMapping))
- currentState = 2;
- else if (!mJoystickMap.isEmpty() && mJoystickMap.find(sdlId, joystickMapping))
- currentState = 1;
- // Close the joystick to return the refcount to the previouse state
- SDL_JoystickClose(inputDevice);
- }
- return currentState;
- }
- //------------------------------------------------------------------------------
- // Fills in the torque device instance string from an sdl joystick index number
- void SDLInputManager::getJoystickTorqueInst(S32 sdlIndex, char* instBuffer)
- {
- if (sdlIndex < 0 || sdlIndex >= SDL_NumJoysticks())
- return;
- SDL_Joystick *inputDevice = SDL_JoystickOpen(sdlIndex);
- if (inputDevice)
- {
- SDL_JoystickID sdlId = SDL_JoystickInstanceID(inputDevice);
- controllerState* controllerMapping = NULL;
- joystickState* joystickMapping = NULL;
- if (!mControllerMap.isEmpty() && mControllerMap.find(sdlId, controllerMapping))
- ActionMap::getDeviceName(GamepadDeviceType, controllerMapping->torqueInstID, instBuffer);
- else if (!mJoystickMap.isEmpty() && mJoystickMap.find(sdlId, joystickMapping))
- ActionMap::getDeviceName(JoystickDeviceType, joystickMapping->torqueInstID, instBuffer);
- SDL_JoystickClose(inputDevice);
- }
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, numJoysticks, S32, (), ,
- "@brief Returns the number of currently connected joystick devices.\n\n"
- "Game Controllers are a sub-set of joysticks and are included in the joystick count. "
- "See https://wiki.libsdl.org/SDL_NumJoysticks for more details.\n"
- "@ingroup Input")
- {
- return SDL_NumJoysticks();
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, getDeviceOpenState, S32, ( S32 sdlIndex ), ( 0 ),
- "@brief Used to determine the current state of the N'th item in the SDL device list.\n\n"
- "@param sdlIndex The SDL index for this device.\n"
- "@return values:\n"
- "-1 if the device does not exist (invalid sdlIndex passed)\n"
- "0 The device is closed\n"
- "1 The device is open as a Joystick\n"
- "2 The device is open as a Game Controller\n"
- "@ingroup Input")
- {
- SDLInputManager* mgr = dynamic_cast<SDLInputManager*>(Input::getManager());
- if (mgr && mgr->isEnabled())
- return mgr->getJoystickOpenState(sdlIndex);
- return -1;
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, openAsJoystick, S32, ( S32 sdlIndex, S32 torqueInstId ), ( 0, 0 ),
- "@brief Used to open the device as a Joystick.\n\n"
- "If the device is currently open as a Game Controller, it will be closed and opened as "
- "a Joystick. If it is currently opened as a Joystick with a different T3D instance ID, "
- "it will be changed to the requested ID if that ID is available.\n"
- "@param sdlIndex The SDL index for this device.\n"
- "@param torqueInstId Is the requested T3D device instance ID. If there is already an open Joystick with "
- "the requested ID, The first available ID will be assigned.\n"
- "@return The T3D device instance ID assigned, or -1 if the device could not be opened.")
- {
- SDLInputManager* mgr = dynamic_cast<SDLInputManager*>(Input::getManager());
- if (mgr && mgr->isEnabled())
- return mgr->openJoystick(sdlIndex, torqueInstId);
- return -1;
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, openAsController, S32, (S32 sdlIndex, S32 torqueInstId), (0, 0),
- "@brief Used to open the device as a Game Controller.\n\n"
- "If the device is currently open as a Joystick, it will be closed and opened as "
- "a Game Controller. If it is currently opened as a Game Controller with a different "
- "T3D instance ID, it will be changed to the requested ID if that ID is available.\n"
- "@param sdlIndex The SDL index for this device.\n"
- "@param torqueInstId Is the requested T3D device instance ID. If there is already an "
- "open Game Controller with the requested ID, The first available ID will be assigned.\n"
- "@return The T3D device instance ID assigned, or -1 if the device could not be opened.")
- {
- SDLInputManager* mgr = dynamic_cast<SDLInputManager*>(Input::getManager());
- if (mgr && mgr->isEnabled())
- return mgr->openController(sdlIndex, torqueInstId);
- return -1;
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, closeDevice, void, (S32 sdlIndex), (0),
- "@brief Used to close the N'th item in the SDL device list.\n\n"
- "This will close a Joystick or Game Controller.\n"
- "@param sdlIndex The SDL index for this device.\n")
- {
- SDLInputManager* mgr = dynamic_cast<SDLInputManager*>(Input::getManager());
- if (mgr && mgr->isEnabled())
- mgr->closeDevice(sdlIndex);
- return;
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, getTorqueInstFromDevice, const char *, (S32 sdlIndex), (0),
- "@brief Gets the T3D instance identifier for an open SDL joystick.\n\n"
- "@param sdlIndex The SDL index for this device.\n"
- "@return Returns the T3D instance ID used for mapping this device or Null if it does not exist.\n"
- "@ingroup Input")
- {
- SDLInputManager* mgr = dynamic_cast<SDLInputManager*>(Input::getManager());
- if (mgr && mgr->isEnabled())
- {
- char* deviceInst = Con::getReturnBuffer(32);
- deviceInst[0] = '\0';
- mgr->getJoystickTorqueInst(sdlIndex, deviceInst);
- return deviceInst;
- }
- return NULL;
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, JoystickNameForIndex, const char *, (S32 sdlIndex), (0),
- "@brief Exposes SDL_JoystickNameForIndex() to script.\n\n"
- "@param sdlIndex The SDL index for this device.\n"
- "@return Returns the name of the selected joystick or Null if it does not exist.\n"
- "@see https://wiki.libsdl.org/SDL_JoystickNameForIndex \n"
- "@ingroup Input")
- {
- if (sdlIndex >= 0 && sdlIndex < SDL_NumJoysticks())
- return SDL_JoystickNameForIndex(sdlIndex);
- return NULL;
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, ControllerNameForIndex, const char *, (S32 sdlIndex), (0),
- "@brief Exposes SDL_GameControllerNameForIndex() to script.\n\n"
- "@param sdlIndex The SDL index for this device.\n"
- "@return Returns the implementation dependent name for the game controller, "
- "or NULL if there is no name or the index is invalid.\n"
- "@see https://wiki.libsdl.org/SDL_GameControllerNameForIndex \n"
- "@ingroup Input")
- {
- if (sdlIndex >= 0 && sdlIndex < SDL_NumJoysticks() || !SDL_IsGameController(sdlIndex))
- return SDL_GameControllerNameForIndex(sdlIndex);
- return NULL;
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, JoystickGetGUID, const char *, (S32 sdlIndex), (0),
- "@brief Exposes SDL_JoystickGetDeviceGUID() to script.\n\n"
- "@param sdlIndex The SDL index for this device.\n"
- "@return GUID for the indexed device or Null if it does not exist.\n"
- "@see https://wiki.libsdl.org/SDL_JoystickGetDeviceGUID \n"
- "@ingroup Input")
- {
- if (sdlIndex < 0 || sdlIndex >= SDL_NumJoysticks())
- return NULL;
-
- SDL_JoystickGUID guidVal = SDL_JoystickGetDeviceGUID(sdlIndex);
- char *guidStr = Con::getReturnBuffer(64);
- SDL_JoystickGetGUIDString(guidVal, guidStr, 64);
- return guidStr;
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, GetVendor, S32, (S32 sdlIndex), (0),
- "Gets the USB vendor ID of a joystick device, if available.\n\n"
- "@param sdlIndex The SDL index for this device.\n"
- "@return The USB vendor ID. If the vendor ID isn't available this function returns 0.\n"
- "@see https://wiki.libsdl.org/SDL_JoystickGetDeviceVendor \n"
- "@see https://wiki.libsdl.org/SDL_JoystickGetVendor \n"
- "@see https://wiki.libsdl.org/SDL_GameControllerGetVendor \n"
- "@ingroup Input")
- {
- if (sdlIndex < 0 || sdlIndex >= SDL_NumJoysticks())
- return 0;
- return (S32) SDL_JoystickGetDeviceVendor(sdlIndex);
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, GetProduct, S32, (S32 sdlIndex), (0),
- "Gets the USB product ID of a joystick device, if available.\n\n"
- "@param sdlIndex The SDL index for this device.\n"
- "@return The USB product ID. If the product ID isn't available this function returns 0.\n"
- "@see https://wiki.libsdl.org/SDL_JoystickGetDeviceProduct \n"
- "@see https://wiki.libsdl.org/SDL_JoystickGetProduct \n"
- "@see https://wiki.libsdl.org/SDL_GameControllerGetProduct \n"
- "@ingroup Input")
- {
- if (sdlIndex < 0 || sdlIndex >= SDL_NumJoysticks())
- return 0;
- return (S32)SDL_JoystickGetDeviceProduct(sdlIndex);
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, GetProductVersion, S32, (S32 sdlIndex), (0),
- "Gets the product version of a joystick device, if available.\n\n"
- "@param sdlIndex The SDL index for this device.\n"
- "@return The product version. If the product version isn't available this function returns 0.\n"
- "@see https://wiki.libsdl.org/SDL_JoystickGetDeviceProductVersion \n"
- "@see https://wiki.libsdl.org/SDL_JoystickGetProductVersion \n"
- "@see https://wiki.libsdl.org/SDL_GameControllerGetProductVersion \n"
- "@ingroup Input")
- {
- if (sdlIndex < 0 || sdlIndex >= SDL_NumJoysticks())
- return 0;
- return (S32)SDL_JoystickGetDeviceProductVersion(sdlIndex);
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, GetDeviceType, SDLJoystickType, (S32 sdlIndex), (0),
- "@brief Exposes SDL_JoystickGetDeviceType() to script.\n\n"
- "@param sdlIndex The SDL index for this device.\n"
- "@return The type of device connected. Possible return strings are: \"Unknown\", "
- "\"Game Controller\", \"Wheel\", \"Arcade Stick\", \"Flight Stick\", \"Dance Pad\", "
- "\"Guitar\", \"Drum Kit\", \"Arcade Pad\" and \"Throttle\"\n"
- "@see https://wiki.libsdl.org/SDL_JoystickGetDeviceType \n"
- "@ingroup Input")
- {
- if (sdlIndex < 0 || sdlIndex >= SDL_NumJoysticks())
- return SDL_JOYSTICK_TYPE_UNKNOWN;
- return SDL_JoystickGetDeviceType(sdlIndex);
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, JoystickNumAxes, S32, (S32 sdlIndex), (0),
- "@brief Exposes SDL_JoystickNumAxes() to script.\n\n"
- "@param sdlIndex The SDL index for this device.\n"
- "@return Returns the number of axis controls/number of axes on success or zero on failure.\n"
- "@see https://wiki.libsdl.org/SDL_JoystickNumAxes \n"
- "@ingroup Input")
- {
- if (sdlIndex < 0 || sdlIndex >= SDL_NumJoysticks())
- return 0;
- S32 numAxes = 0;
- SDL_Joystick *inputDevice = SDL_JoystickOpen(sdlIndex);
- if (inputDevice)
- {
- numAxes = SDL_JoystickNumAxes(inputDevice);
- if (numAxes < 0)
- {
- Con::errorf("SDL Joystick error: %s", SDL_GetError());
- numAxes = 0;
- }
- SDL_JoystickClose(inputDevice);
- }
- return numAxes;
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, JoystickNumBalls, S32, (S32 sdlIndex), (0),
- "@brief Exposes SDL_JoystickNumBalls() to script.\n\n"
- "@param sdlIndex The SDL index for this device.\n"
- "@return Returns the number of trackballs on success or zero on failure.\n"
- "@see https://wiki.libsdl.org/SDL_JoystickNumBalls \n"
- "@ingroup Input")
- {
- if (sdlIndex < 0 || sdlIndex >= SDL_NumJoysticks())
- return 0;
- S32 numBalls = 0;
- SDL_Joystick *inputDevice = SDL_JoystickOpen(sdlIndex);
- if (inputDevice)
- {
- numBalls = SDL_JoystickNumBalls(inputDevice);
- if (numBalls < 0)
- {
- Con::errorf("SDL Joystick error: %s", SDL_GetError());
- numBalls = 0;
- }
- SDL_JoystickClose(inputDevice);
- }
- return numBalls;
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, JoystickNumButtons, S32, (S32 sdlIndex), (0),
- "@brief Exposes SDL_JoystickNumButtons() to script.\n\n"
- "@param sdlIndex The SDL index for this device.\n"
- "@return Returns the number of buttons on success or zero on failure.\n"
- "@see https://wiki.libsdl.org/SDL_JoystickNumButtons \n"
- "@ingroup Input")
- {
- if (sdlIndex < 0 || sdlIndex >= SDL_NumJoysticks())
- return 0;
- S32 numButtons = 0;
- SDL_Joystick *inputDevice = SDL_JoystickOpen(sdlIndex);
- if (inputDevice)
- {
- numButtons = SDL_JoystickNumButtons(inputDevice);
- if (numButtons < 0)
- {
- Con::errorf("SDL Joystick error: %s", SDL_GetError());
- numButtons = 0;
- }
- SDL_JoystickClose(inputDevice);
- }
- return numButtons;
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, JoystickNumHats, S32, (S32 sdlIndex), (0),
- "@brief Exposes SDL_JoystickNumHats() to script.\n\n"
- "@param sdlIndex The SDL index for this device.\n"
- "@return Returns the number of POV hats on success or zero on failure.\n"
- "@see https://wiki.libsdl.org/SDL_JoystickNumHats \n"
- "@ingroup Input")
- {
- if (sdlIndex < 0 || sdlIndex >= SDL_NumJoysticks())
- return 0;
- S32 numHats = 0;
- SDL_Joystick *inputDevice = SDL_JoystickOpen(sdlIndex);
- if (inputDevice)
- {
- numHats = SDL_JoystickNumHats(inputDevice);
- if (numHats < 0)
- {
- Con::errorf("SDL Joystick error: %s", SDL_GetError());
- numHats = 0;
- }
- SDL_JoystickClose(inputDevice);
- }
- return numHats;
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, IsGameController, bool, (S32 sdlIndex), (0),
- "@brief Exposes SDL_IsGameController() to script.\n\n"
- "@param sdlIndex The SDL index for this device.\n"
- "@return Returns true if the given joystick is supported by the game controller "
- "interface, false if it isn't or it's an invalid index.\n"
- "@see https://wiki.libsdl.org/SDL_IsGameController \n"
- "@ingroup Input")
- {
- if (sdlIndex < 0 || sdlIndex >= SDL_NumJoysticks() || !SDL_IsGameController(sdlIndex))
- return false;
- return true;
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, JoystickIsHaptic, bool, (S32 sdlIndex), (0),
- "@brief Exposes SDL_JoystickIsHaptic() to script.\n\n"
- "@param sdlIndex The SDL index for this device.\n"
- "@return Returns true if the joystick is haptic.\n"
- "@see https://wiki.libsdl.org/SDL_JoystickIsHaptic \n"
- "@ingroup Input")
- {
- if (sdlIndex < 0 || sdlIndex >= SDL_NumJoysticks())
- return false;
- bool isHaptic = false;
- SDL_Joystick *inputDevice = SDL_JoystickOpen(sdlIndex);
- if (inputDevice)
- {
- isHaptic = (SDL_JoystickIsHaptic(inputDevice) == SDL_TRUE);
- SDL_JoystickClose(inputDevice);
- }
- return isHaptic;
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, JoystickPowerLevel, SDLPowerEnum, (S32 sdlIndex), (0),
- "@brief Exposes SDL_JoystickCurrentPowerLevel() to script.\n\n"
- "@param sdlIndex The SDL index for this device.\n"
- "@return Returns the current battery level or \"Wired\" if it's a connected device.\n"
- "@see https://wiki.libsdl.org/SDL_JoystickCurrentPowerLevel \n"
- "@ingroup Input")
- {
- SDL_JoystickPowerLevel powerLevel = SDL_JOYSTICK_POWER_UNKNOWN;
- if (sdlIndex >= 0 && sdlIndex < SDL_NumJoysticks())
- {
- SDL_Joystick *inputDevice = SDL_JoystickOpen(sdlIndex);
- if (inputDevice)
- {
- powerLevel = SDL_JoystickCurrentPowerLevel(inputDevice);
- SDL_JoystickClose(inputDevice);
- }
- }
- return powerLevel;
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, JoystickGetSpecs, String, (S32 sdlIndex), (0),
- "@brief A convenience function to reurn all of the data for a Joystick/Game Controller "
- " packed as fields in a tab separated string.\n\n"
- "There is overhead involved in querying joystick data, especially if the device is not open. "
- "If more than one field is required, it is more efficient to call JoystickGetSpecs() and "
- "parse the data out of the return string than to call the console method for each.\n"
- "@param sdlIndex The SDL index for this device.\n"
- "@return A tab separated string that can be parsed from script with getField()/getFields().\n\n"
- "Field 0: Number of Axes\n"
- " 1: Number of Buttons\n"
- " 2: Number of POV Hats\n"
- " 3: Number of Trackballs\n"
- " 4: SDL_IsGameController() (Boolean)\n"
- " 5: SDL_JoystickIsHaptic() (Boolean)\n"
- " 6: Power Level (String)\n"
- " 7: Device Type (String)\n"
- "@ingroup Input")
- {
- String specStr;
- if (sdlIndex < 0 || sdlIndex >= SDL_NumJoysticks())
- return specStr;
- bool isController = SDL_IsGameController(sdlIndex);
- SDL_Joystick *inputDevice = SDL_JoystickOpen(sdlIndex);
- if (inputDevice)
- {
- SDL_JoystickPowerLevel powerLevel = SDL_JoystickCurrentPowerLevel(inputDevice);
- SDL_JoystickType deviceType = SDL_JoystickGetDeviceType(sdlIndex);
- specStr = String::ToString("%d\t%d\t%d\t%d\t%d\t%d\t%s\t%s\t",
- SDL_JoystickNumAxes(inputDevice), SDL_JoystickNumButtons(inputDevice),
- SDL_JoystickNumHats(inputDevice), SDL_JoystickNumBalls(inputDevice),
- isController ? 1 : 0, (SDL_JoystickIsHaptic(inputDevice) == SDL_TRUE) ? 1 : 0,
- castConsoleTypeToString(powerLevel), castConsoleTypeToString(deviceType));
- SDL_JoystickClose(inputDevice);
- }
- return specStr;
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, JoystickGetAxes, String, (S32 sdlIndex), (0),
- "@brief Gets the current value for all joystick axes.\n\n"
- "@param sdlIndex The SDL index for this device.\n"
- "@return A tab separated string that can be parsed from script with getField()/getFields(). "
- "Each axis is one field, so a 4 axis device will have 4 fields.\n\n"
- "@ingroup Input")
- {
- String axesStr;
- if (sdlIndex < 0 || sdlIndex >= SDL_NumJoysticks())
- return axesStr;
- SDL_Joystick *inputDevice = SDL_JoystickOpen(sdlIndex);
- if (inputDevice)
- {
- S32 numAxes = SDL_JoystickNumAxes(inputDevice);
- for (S32 i = 0; i < numAxes; i++)
- {
- F32 axisVal = (F32) SDL_JoystickGetAxis(inputDevice, i);
- F32 value = axisVal / (F32)(axisVal > 0.0f ? SDL_JOYSTICK_AXIS_MAX : -SDL_JOYSTICK_AXIS_MIN);
- axesStr += String::ToString("%0.3f\t", value);
- }
- SDL_JoystickClose(inputDevice);
- }
- return axesStr;
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, JoystickGetButtons, String, (S32 sdlIndex), (0),
- "@brief Gets the current value for all joystick buttons.\n\n"
- "@param sdlIndex The SDL index for this device.\n"
- "@return A tab separated string that can be parsed from script with getField()/getFields(). "
- "Each button is one field. 0 - SDL_JoystickNumButtons() fields.\n\n"
- "@ingroup Input")
- {
- String buttonStr;
- if (sdlIndex < 0 || sdlIndex >= SDL_NumJoysticks())
- return buttonStr;
- SDL_Joystick *inputDevice = SDL_JoystickOpen(sdlIndex);
- if (inputDevice)
- {
- S32 numbuttons = SDL_JoystickNumButtons(inputDevice);
- for (S32 i = 0; i < numbuttons; i++)
- {
- buttonStr += String::ToString("%d\t", (S32) SDL_JoystickGetButton(inputDevice, i));
- }
- SDL_JoystickClose(inputDevice);
- }
- return buttonStr;
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, JoystickGetHats, String, (S32 sdlIndex), (0),
- "@brief Gets the current value for all POV hats.\n\n"
- "@param sdlIndex The SDL index for this device.\n"
- "@return A tab separated string that can be parsed from script with getField()/getFields(). "
- "Each hat is one field. 0 - SDL_JoystickNumHats() fields. The value is a 4 bit bitmask. "
- "If no bits are set, the hat is centered. Bit 0 is up, 1 is right, 2 is down and 3 is left.\n\n"
- "@ingroup Input")
- {
- String hatStr;
- if (sdlIndex < 0 || sdlIndex >= SDL_NumJoysticks())
- return hatStr;
- SDL_Joystick *inputDevice = SDL_JoystickOpen(sdlIndex);
- if (inputDevice)
- {
- S32 numHats = SDL_JoystickNumHats(inputDevice);
- for (S32 i = 0; i < numHats; i++)
- {
- hatStr += String::ToString("%d\t", (S32)SDL_JoystickGetHat(inputDevice, i));
- }
- SDL_JoystickClose(inputDevice);
- }
- return hatStr;
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, ControllerGetAxes, String, (S32 sdlIndex), (0),
- "@brief Gets the current value for all controller axes.\n\n"
- "@param sdlIndex The SDL index for this device.\n"
- "@return A tab separated string that can be parsed from script with getField()/getFields(). "
- "Game controllers always have 6 axes in the following order: 0-LX, 1-LY, 2-RX, 3-RY, 4-LT, 5-RT.\n\n"
- "@ingroup Input")
- {
- String axesStr;
- if (sdlIndex < 0 || sdlIndex >= SDL_NumJoysticks())
- return axesStr;
- bool isController = SDL_IsGameController(sdlIndex);
- if (!isController)
- return axesStr;
- SDL_GameController *inputDevice = SDL_GameControllerOpen(sdlIndex);
- if (inputDevice)
- {
- for (S32 i = SDL_CONTROLLER_AXIS_LEFTX; i < SDL_CONTROLLER_AXIS_MAX; i++)
- {
- F32 axisVal = (F32)SDL_GameControllerGetAxis(inputDevice, (SDL_GameControllerAxis) i);
- F32 value = axisVal / (F32)(axisVal > 0.0f ? SDL_JOYSTICK_AXIS_MAX : -SDL_JOYSTICK_AXIS_MIN);
- axesStr += String::ToString("%0.3f\t", value);
- }
- SDL_GameControllerClose(inputDevice);
- }
- return axesStr;
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, ControllerGetButtons, String, (S32 sdlIndex), (0),
- "@brief Gets the current value for all controller buttons.\n\n"
- "@param sdlIndex The SDL index for this device.\n"
- "@return A tab separated string that can be parsed from script with getField()/getFields(). "
- "Game controllers always have 15 buttons in the following order: 0-A, 1-B, 2-X, 3-Y, 4-Back, "
- "5-Guide, 6-Start, 7-Left Stick, 8-Right Stick, 9-Left Shoulder, 10-Right Shoulder, "
- "11-DPad Up, 12-DPad Down, 13-DPad Left, 14-DPad Right.\n\n"
- "@ingroup Input")
- {
- String buttonStr;
- if (sdlIndex < 0 || sdlIndex >= SDL_NumJoysticks())
- return buttonStr;
- bool isController = SDL_IsGameController(sdlIndex);
- if (!isController)
- return buttonStr;
- SDL_GameController *inputDevice = SDL_GameControllerOpen(sdlIndex);
- if (inputDevice)
- {
- for (S32 i = SDL_CONTROLLER_BUTTON_A; i < SDL_CONTROLLER_BUTTON_MAX; i++)
- {
- buttonStr += String::ToString("%d\t", (S32)SDL_GameControllerGetButton(inputDevice, (SDL_GameControllerButton) i));
- }
- SDL_GameControllerClose(inputDevice);
- }
- return buttonStr;
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, GameControllerMapping, String, (S32 sdlIndex), (0),
- "@brief Exposes SDL_GameControllerMapping() to script.\n\n"
- "@param sdlIndex The SDL index for this device.\n"
- "@return Returns a string that has the controller's mapping or NULL if no mapping "
- "is available or it does not exist.\n"
- "@see https://wiki.libsdl.org/SDL_JoystickNameForIndex \n"
- "@ingroup Input")
- {
- String mapping;
- if (sdlIndex < 0 || sdlIndex >= SDL_NumJoysticks())
- return mapping;
- SDL_GameController *inputDevice = SDL_GameControllerOpen(sdlIndex);
- if (inputDevice)
- {
- char* sdlStr = SDL_GameControllerMapping(inputDevice);
- if (sdlStr)
- {
- mapping = sdlStr;
- SDL_free(sdlStr);
- }
- else
- Con::errorf("SDL Joystick error: %s", SDL_GetError());
- SDL_GameControllerClose(inputDevice);
- }
- return mapping;
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, GameControllerMappingForGUID, String, (const char* guidStr), ,
- "@brief Exposes SDL_GameControllerMappingForGUID() to script.\n\n"
- "@param guidStr The GUID for which a mapping is desired.\n"
- "@return Returns a mapping string or NULL on error.\n"
- "@see https://wiki.libsdl.org/SDL_GameControllerMappingForGUID \n"
- "@ingroup Input")
- {
- String mapping;
- SDL_JoystickGUID guid = SDL_JoystickGetGUIDFromString(guidStr);
- char* sdlStr = SDL_GameControllerMappingForGUID(guid);
- if (sdlStr)
- {
- mapping = sdlStr;
- SDL_free(sdlStr);
- }
- return mapping;
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, GameControllerAddMapping, S32, (const char* mappingString), ,
- "@brief Exposes SDL_GameControllerAddMapping() to script.\n\n"
- "Use this function to add support for controllers that SDL is unaware of or "
- "to cause an existing controller to have a different binding.\n"
- "@param mappingString The new mapping string to apply. Full details on the format of this "
- "string are available at the linked SDL wiki page.\n"
- "@return Returns 1 if a new mapping is added, 0 if an existing mapping is updated, -1 on error.\n"
- "@see https://wiki.libsdl.org/SDL_GameControllerAddMapping \n"
- "@ingroup Input")
- {
- S32 retVal = SDL_GameControllerAddMapping(mappingString);
- if (retVal == -1)
- Con::errorf("SDL Joystick error: %s", SDL_GetError());
- return retVal;
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, GameControllerAddMappingsFromFile, S32, (const char* fileName), ,
- "@brief Exposes SDL_GameControllerAddMappingsFromFile() to script.\n\n"
- "Use this function to load a set of Game Controller mappings from a file, filtered by the "
- "current SDL_GetPlatform(). A community sourced database of controllers is available at "
- "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt \n"
- "@param fileName The file to load mappings from.\n"
- "@return Returns the number of mappings added or -1 on error.\n"
- "@see https://wiki.libsdl.org/SDL_GameControllerAddMappingsFromFile \n"
- "@ingroup Input")
- {
- char torquePath[1024];
- Con::expandScriptFilename(torquePath, sizeof(torquePath), fileName);
- S32 retVal = SDL_GameControllerAddMappingsFromFile(torquePath);
- if (retVal == -1)
- Con::errorf("SDL Joystick error: %s", SDL_GetError());
- return retVal;
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, GameControllerNumMappings, S32, (), ,
- "Get the number of mappings installed. Used with GameControllerMappingForIndex "
- "to iterate through all installed mappings.\n\n"
- "@ingroup Input")
- {
- return SDL_GameControllerNumMappings();
- }
- //------------------------------------------------------------------------------
- DefineEngineStaticMethod(SDLInputManager, GameControllerMappingForIndex, String, (S32 mappingIndex), ,
- "Get the mapping at a particular index.\n\n"
- "@param mappingIndex The index for which a mapping is desired.\n"
- "@return Returns a mapping string or NULL if the index is out of range.\n"
- "@ingroup Input")
- {
- String mapping;
- char* sdlStr = SDL_GameControllerMappingForIndex(mappingIndex);
- if (sdlStr)
- {
- mapping = sdlStr;
- SDL_free(sdlStr);
- }
- return mapping;
- }
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