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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _FOREST_EDITOR_UNDO_H_
- #define _FOREST_EDITOR_UNDO_H_
- #ifndef _UNDO_H_
- #include "util/undo.h"
- #endif
- #ifndef _FORESTITEM_H_
- #include "forest/forestItem.h"
- #endif
- #ifndef __RESOURCE_H__
- #include "core/resource.h"
- #endif
- class ForestData;
- class ForestEditorCtrl;
- class ForestUndoAction : public UndoAction
- {
- typedef UndoAction Parent;
- public:
- ForestUndoAction( const Resource<ForestData> &data, ForestEditorCtrl *editor, const char *description );
- // UndoAction
- virtual void undo() {}
- virtual void redo() {}
- protected:
- ForestEditorCtrl *mEditor;
- Vector<ForestItem> mItems;
- Resource<ForestData> mData;
- };
- class ForestCreateUndoAction : public ForestUndoAction
- {
- typedef ForestUndoAction Parent;
- public:
-
- ForestCreateUndoAction( const Resource<ForestData> &data,
- ForestEditorCtrl *editor );
- /// Adds the item to the Forest and stores
- /// its info for undo later.
- void addItem( ForestItemData *data,
- const Point3F &position,
- F32 rotation,
- F32 scale );
- // UndoAction
- virtual void undo();
- virtual void redo();
- };
- class ForestDeleteUndoAction : public ForestUndoAction
- {
- typedef ForestUndoAction Parent;
- public:
-
- ForestDeleteUndoAction( const Resource<ForestData> &data,
- ForestEditorCtrl *editor );
- ///
- void removeItem( const ForestItem &item );
- void removeItem( const Vector<ForestItem> &itemList );
- // UndoAction
- virtual void undo();
- virtual void redo();
- };
- class ForestUpdateAction : public ForestUndoAction
- {
- typedef ForestUndoAction Parent;
- public:
-
- ForestUpdateAction( const Resource<ForestData> &data,
- ForestEditorCtrl *editor );
- void saveItem( const ForestItem &item );
- virtual void undo() { _swapState(); }
- virtual void redo() { _swapState(); }
- protected:
- void _swapState();
- };
- #endif // _FOREST_EDITOR_UNDO_H_
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