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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gfx/D3D9/gfxD3D9Device.h"
- #include "console/console.h"
- #include "gfx/D3D9/gfxD3D9EnumTranslate.h"
- // Cut and paste from console.log into GFXD3D9Device::initStates()
- void GFXD3D9Device::regenStates()
- {
- DWORD temp;
- Con::printf( " //-------------------------------------" );
- Con::printf( " // Auto-generated default states, see regenStates() for details" );
- Con::printf( " //" );
- Con::printf( "" );
- Con::printf( " // Render states" );
- for( U32 state = GFXRenderState_FIRST; state < GFXRenderState_COUNT; state++ )
- {
- if( GFXD3D9RenderState[state] == GFX_UNSUPPORTED_VAL )
- continue;
- temp = 0;
- mD3DDevice->GetRenderState( GFXD3D9RenderState[state], &temp );
- Con::printf( " mD3DDevice->SetRenderState( GFXD3D9RenderState[%d], %d );", state, temp );
- }
- #ifndef TORQUE_OS_XENON
- Con::printf( "" );
- Con::printf( " // Texture Stage states" );
- for( U32 stage = 0; stage < TEXTURE_STAGE_COUNT; stage++ )
- {
- if( stage >= GFX->getNumSamplers() )
- {
- Con::errorf( "Sampler %d out of range for this device, ignoring.", stage );
- break;
- }
- for( U32 state = GFXTSS_FIRST; state < GFXTSS_COUNT; state++ )
- {
- if( GFXD3D9TextureStageState[state] == GFX_UNSUPPORTED_VAL )
- continue;
- temp = 0;
- mD3DDevice->GetTextureStageState( stage, GFXD3D9TextureStageState[state], &temp );
- Con::printf( " mD3DDevice->SetTextureStageState( %d, GFXD3D9TextureStageState[%d], %d );", stage, state, temp );
- }
- }
- #endif
- Con::printf( "" );
- Con::printf( " // Sampler states" );
- for( U32 stage = 0; stage < TEXTURE_STAGE_COUNT; stage++ )
- {
- if( stage >= GFX->getNumSamplers() )
- {
- Con::errorf( "Sampler %d out of range for this device, ignoring.", stage );
- break;
- }
- for( U32 state = GFXSAMP_FIRST; state < GFXSAMP_COUNT; state++ )
- {
- if( GFXD3D9SamplerState[state] == GFX_UNSUPPORTED_VAL )
- continue;
- temp = 0;
- mD3DDevice->GetSamplerState( stage, GFXD3D9SamplerState[state], &temp );
- Con::printf( " mD3DDevice->SetSamplerState( %d, GFXD3D9SamplerState[%d], %d );", stage, state, temp );
- }
- }
- }
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