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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFX_D3D9_OCCLUSIONQUERY_H_
- #define _GFX_D3D9_OCCLUSIONQUERY_H_
- #ifndef _GFXOCCLUSIONQUERY_H_
- #include "gfx/gfxOcclusionQuery.h"
- #endif
- #ifdef TORQUE_GATHER_METRICS
- #ifndef _PLATFORM_PLATFORMTIMER_H_
- #include "platform/platformTimer.h"
- #endif
- #endif
- struct IDirect3DQuery9;
- class GFXD3D9OcclusionQuery : public GFXOcclusionQuery
- {
- private:
- mutable IDirect3DQuery9 *mQuery;
- #ifdef TORQUE_GATHER_METRICS
- U32 mBeginFrame;
- U32 mTimeSinceEnd;
- PlatformTimer *mTimer;
- #endif
- public:
- GFXD3D9OcclusionQuery( GFXDevice *device );
- virtual ~GFXD3D9OcclusionQuery();
- virtual bool begin();
- virtual void end();
- virtual OcclusionQueryStatus getStatus( bool block, U32 *data = NULL );
- // GFXResource
- virtual void zombify();
- virtual void resurrect();
- virtual const String describeSelf() const;
- };
- #endif // _GFX_D3D9_OCCLUSIONQUERY_H_
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