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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gfx/D3D9/gfxD3D9Device.h"
- #include "gfx/D3D9/gfxD3D9QueryFence.h"
- GFXD3D9QueryFence::~GFXD3D9QueryFence()
- {
- SAFE_RELEASE( mQuery );
- }
- //------------------------------------------------------------------------------
- void GFXD3D9QueryFence::issue()
- {
- PROFILE_START( GFXD3D9QueryFence_issue );
- // Create the query if we need to
- if( mQuery == NULL )
- {
- HRESULT hRes = static_cast<GFXD3D9Device *>( mDevice )->getDevice()->CreateQuery( D3DQUERYTYPE_EVENT, &mQuery );
- AssertFatal( hRes != D3DERR_NOTAVAILABLE, "Hardware does not support D3D9 Queries, this should be caught before this fence type is created" );
- AssertISV( hRes != E_OUTOFMEMORY, "Out of memory" );
- }
- // Issue the query
- mQuery->Issue( D3DISSUE_END );
- PROFILE_END();
- }
- //------------------------------------------------------------------------------
- GFXFence::FenceStatus GFXD3D9QueryFence::getStatus() const
- {
- if( mQuery == NULL )
- return GFXFence::Unset;
- HRESULT hRes = mQuery->GetData( NULL, 0, 0 );
- return ( hRes == S_OK ? GFXFence::Processed : GFXFence::Pending );
- }
- //------------------------------------------------------------------------------
- void GFXD3D9QueryFence::block()
- {
- PROFILE_SCOPE(GFXD3D9QueryFence_block);
- // Calling block() before issue() is valid, catch this case
- if( mQuery == NULL )
- return;
- HRESULT hRes;
- while( ( hRes = mQuery->GetData( NULL, 0, D3DGETDATA_FLUSH ) ) == S_FALSE )
- ;
- // Check for D3DERR_DEVICELOST, if we lost the device, the fence will get
- // re-created next issue()
- if( hRes == D3DERR_DEVICELOST )
- SAFE_RELEASE( mQuery );
- }
- void GFXD3D9QueryFence::zombify()
- {
- // Release our query
- SAFE_RELEASE( mQuery );
- }
- void GFXD3D9QueryFence::resurrect()
- {
- // Recreate the query
- if( mQuery == NULL )
- {
- HRESULT hRes = static_cast<GFXD3D9Device *>( mDevice )->getDevice()->CreateQuery( D3DQUERYTYPE_EVENT, &mQuery );
- AssertFatal( hRes != D3DERR_NOTAVAILABLE, "GFXD3D9QueryFence::resurrect - Hardware does not support D3D9 Queries, this should be caught before this fence type is created" );
- AssertISV( hRes != E_OUTOFMEMORY, "GFXD3D9QueryFence::resurrect - Out of memory" );
- }
- }
- const String GFXD3D9QueryFence::describeSelf() const
- {
- // We've got nothing
- return String();
- }
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